CMDR Wemmick-Leal profile
(Anaconda)
Federation: Ensign
Empire: Viscount
Balance |
|
---|---|
Current assets | 3,307,355,667 cr |
Credits spent on ships | 1,114,528,775 cr |
Credits spent on outfitting | 3,496,073,771 cr |
Credits spent on repairs | 22,399,133 cr |
Credits spent on fuel | 936,412 cr |
Credits spent on munitions | 928,393 cr |
Insurance claims | 70 |
Total claim costs | 499,700,711 cr |
Combat |
|
Bounties claimed | 263 |
Profit from bounties | 32,208,317 cr |
Combat bonds | 90 |
Profit from combat bonds | 5,182,183 cr |
Assassinations | 63 |
Profit from assassinations | 21,214,778 cr |
Highest single reward | 732,613 cr |
Skimmers killed | 91 |
Crime |
|
Fines issued | 587 |
Lifetime fines value | 783,489 cr |
Bounties received/earned | 227 |
Lifetime bounty value | 1,908,650 cr |
Highest bounty issued | 847,400 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 256,644 cr |
Commodities smuggled | 149 |
Average profit | 9,871 cr |
Highest single transaction | 81,950 cr |
Trading |
|
Market network | 550 |
Trading profit | 3,247,266,663 cr |
Commodities traded | 325,649 |
Average profit | 2,992,873 cr |
Highest single transaction | 33,121,440 cr |
Mining |
|
Profits from mining | 112,734,206 cr |
Minerals refined | 578 |
Materials collected | 10,183 |
Exploration |
|
Systems visited | 8,928 |
Profits from exploration | 1,021,777,014 cr |
Level 2 detailed scans | 43,477 |
Level 3 detailed scans | 43,474 |
Highest payout | 25,332,331 cr |
Total hyperspace distance | 359,074 ly |
Total hyperspace jumps | 10,961 |
Max distance from start | 37,557.66 ly |
Max distance from Sol | 17,891.55 ly |
Max distance from Colonia | 26,647.20 ly |
Approximate time played | 6W 3D 8H 2M |
Passengers |
|
Total bulk passengers delivered | 3,619 |
Total VIPs delivered | 42 |
Total delivered | 3,661 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 555,014 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 866 |
Grade 1 upgrades generated | 209 |
Grade 2 upgrades generated | 192 |
Grade 3 upgrades generated | 238 |
Grade 4 upgrades generated | 157 |
Grade 5 upgrades generated | 70 |
Crew |
|
Crew credits earned | 182,720,641 cr |
Crew hired | 19 |
Crew fired | 18 |
Crew lost | 21 |
Multi-Crew |
|
Total time in multi-crew | 2H 47M 10S |
Time in gunner role | 1H 45M 45S |
Total credits accrued | 55,364 cr |