CMDR Dolbo profile
(Imperial Cutter)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 4,001,726,773 cr |
Credits spent on ships | 652,834,287 cr |
Credits spent on outfitting | 644,779,702 cr |
Credits spent on repairs | 1,972,318 cr |
Credits spent on fuel | 120,278 cr |
Credits spent on munitions | 334,958 cr |
Insurance claims | 16 |
Total claim costs | 57,683,081 cr |
Combat |
|
Bounties claimed | 117 |
Profit from bounties | 22,499,308 cr |
Combat bonds | 107 |
Profit from combat bonds | 125,351,519 cr |
Assassinations | 2 |
Profit from assassinations | 1,026,984 cr |
Highest single reward | 966,972 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 27 |
Lifetime fines value | 15,510 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 12,500 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 61,200 cr |
Commodities smuggled | 56 |
Average profit | 5,564 cr |
Highest single transaction | 29,290 cr |
Trading |
|
Market network | 72 |
Trading profit | 2,902,705,202 cr |
Commodities traded | 45,396 |
Average profit | 13,075,249 cr |
Highest single transaction | 258,754,328 cr |
Mining |
|
Profits from mining | 511,862,210 cr |
Minerals refined | 2,129 |
Materials collected | 13,738 |
Exploration |
|
Systems visited | 1,577 |
Profits from exploration | 379,760,019 cr |
Level 2 detailed scans | 7,307 |
Level 3 detailed scans | 7,307 |
Highest payout | 16,610,796 cr |
Total hyperspace distance | 75,490 ly |
Total hyperspace jumps | 2,303 |
Max distance from start | 7,615.67 ly |
Max distance from Sol | 7,649.96 ly |
Max distance from Colonia | 25,485.45 ly |
Approximate time played | 3W 21H 11M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2,732 |
Total delivered | 2,732 |
Total ejected | 26 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 243,776 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,531 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 214 |
Grade 3 upgrades generated | 308 |
Grade 4 upgrades generated | 376 |
Grade 5 upgrades generated | 431 |