CMDR Shroomdoodle profile
![](/img/users/default.png?v=1548248885)
(Imperial Courier)
![](/img/ships/128671223/unknown.jpg)
Federation: Midshipman
Empire: Baron
Balance |
|
---|---|
Current assets | 1,890,893,548 cr |
Credits spent on ships | 535,207,533 cr |
Credits spent on outfitting | 547,763,968 cr |
Credits spent on repairs | 1,788,977 cr |
Credits spent on fuel | 115,060 cr |
Credits spent on munitions | 283,444 cr |
Insurance claims | 9 |
Total claim costs | 2,188,251 cr |
Combat |
|
Bounties claimed | 127 |
Profit from bounties | 20,122,980 cr |
Combat bonds | 37 |
Profit from combat bonds | 1,834,442 cr |
Assassinations | 9 |
Profit from assassinations | 1,457,336 cr |
Highest single reward | 199,140 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 9,430 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 10,900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 159,439 cr |
Commodities smuggled | 39 |
Average profit | 15,944 cr |
Highest single transaction | 74,256 cr |
Trading |
|
Market network | 14 |
Trading profit | 119,407,858 cr |
Commodities traded | 10,094 |
Average profit | 3,511,996 cr |
Highest single transaction | 10,187,672 cr |
Mining |
|
Profits from mining | 29,886,525 cr |
Minerals refined | 109 |
Materials collected | 2,818 |
Exploration |
|
Systems visited | 2,437 |
Profits from exploration | 447,370,119 cr |
Level 2 detailed scans | 12,733 |
Level 3 detailed scans | 12,733 |
Highest payout | 10,886,003 cr |
Total hyperspace distance | 97,747 ly |
Total hyperspace jumps | 2,761 |
Max distance from start | 39,640.15 ly |
Max distance from Sol | 25,899.71 ly |
Max distance from Colonia | 29,667.44 ly |
Approximate time played | 1W 5D 9H 20M |
Passengers |
|
Total bulk passengers delivered | 138 |
Total VIPs delivered | 1,211 |
Total delivered | 1,349 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 29,861 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 138 |
Grade 1 upgrades generated | 27 |
Grade 2 upgrades generated | 29 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 25 |
Grade 5 upgrades generated | 23 |