CMDR Heliaxx profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 22,408,207,260 cr |
Credits spent on ships | 1,139,304,603 cr |
Credits spent on outfitting | 4,924,020,238 cr |
Credits spent on repairs | 60,764,383 cr |
Credits spent on fuel | 297,552 cr |
Credits spent on munitions | 18,742,161 cr |
Insurance claims | 40 |
Total claim costs | 240,861,384 cr |
Combat |
|
Bounties claimed | 5,984 |
Profit from bounties | 1,380,580,932 cr |
Combat bonds | 3,249 |
Profit from combat bonds | 1,399,485,602 cr |
Assassinations | 4 |
Profit from assassinations | 1,863,094 cr |
Highest single reward | 700,896 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 381 |
Lifetime fines value | 62,900 cr |
Bounties received/earned | 187 |
Lifetime bounty value | 817,400 cr |
Highest bounty issued | 228,500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 4,349,346 cr |
Commodities smuggled | 535 |
Average profit | 197,698 cr |
Highest single transaction | 1,641,904 cr |
Trading |
|
Market network | 59 |
Trading profit | 5,455,359,173 cr |
Commodities traded | 63,116 |
Average profit | 28,266,110 cr |
Highest single transaction | 352,062,000 cr |
Mining |
|
Profits from mining | 2,977,286,733 cr |
Minerals refined | 5,223 |
Materials collected | 26,998 |
Exploration |
|
Systems visited | 3,884 |
Profits from exploration | 377,843,650 cr |
Level 2 detailed scans | 14,873 |
Level 3 detailed scans | 14,873 |
Highest payout | 12,529,939 cr |
Total hyperspace distance | 231,836 ly |
Total hyperspace jumps | 6,640 |
Max distance from start | 25,869.22 ly |
Max distance from Sol | 35,481.84 ly |
Max distance from Colonia | 22,306.03 ly |
Approximate time played | 13W 1D 10H 40M |
Passengers |
|
Total bulk passengers delivered | 4,416 |
Total VIPs delivered | 0 |
Total delivered | 4,416 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 40 |
Total profit | 956,631 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 6,590 |
Grade 1 upgrades generated | 856 |
Grade 2 upgrades generated | 984 |
Grade 3 upgrades generated | 1,339 |
Grade 4 upgrades generated | 1,765 |
Grade 5 upgrades generated | 1,646 |
Crew |
|
Crew credits earned | 1,210,756,536 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 5H 53M 19S |
Time in gunner role | 10M 30S |
Time in fighter con role | 13M 15S |
Total credits accrued | 835,405 cr |