CMDR Divamage profile
(Imperial Courier)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 9,650,052,320 cr |
Credits spent on ships | 14,081,171,470 cr |
Credits spent on outfitting | 24,284,613,494 cr |
Credits spent on repairs | 86,984,431 cr |
Credits spent on fuel | 836,295 cr |
Credits spent on munitions | 1,720,173 cr |
Insurance claims | 48 |
Total claim costs | 844,776,873 cr |
Combat |
|
Bounties claimed | 23,939 |
Profit from bounties | 3,051,367,041 cr |
Combat bonds | 9 |
Profit from combat bonds | 879,295 cr |
Assassinations | 11 |
Profit from assassinations | 12,365,568 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 148 |
Lifetime fines value | 103,459 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 36,000 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 193,627 cr |
Commodities smuggled | 36 |
Average profit | 14,894 cr |
Highest single transaction | 56,638 cr |
Trading |
|
Market network | 68 |
Trading profit | 8,945,885,460 cr |
Commodities traded | 61,674 |
Average profit | 25,414,447 cr |
Highest single transaction | 1,385,054,552 cr |
Mining |
|
Profits from mining | 416,466,220 cr |
Minerals refined | 3,371 |
Materials collected | 18,747 |
Exploration |
|
Systems visited | 4,648 |
Profits from exploration | 302,667,888 cr |
Level 2 detailed scans | 24,738 |
Level 3 detailed scans | 24,730 |
Highest payout | 9,625,465 cr |
Total hyperspace distance | 191,681 ly |
Total hyperspace jumps | 7,460 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 19W 4D 21H 33M |
Passengers |
|
Total bulk passengers delivered | 2,415 |
Total VIPs delivered | 453 |
Total delivered | 2,868 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 241 |
Total profit | 6,008,531 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4,042 |
Grade 1 upgrades generated | 1,664 |
Grade 2 upgrades generated | 1,028 |
Grade 3 upgrades generated | 930 |
Grade 4 upgrades generated | 314 |
Grade 5 upgrades generated | 106 |
Crew |
|
Crew credits earned | 3,200,073,977 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 14 |
Multi-Crew |
|
Total time in multi-crew | 11M 50S |