CMDR Sun Zue profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,624,785,049 cr |
Credits spent on ships | 600,067,123 cr |
Credits spent on outfitting | 1,269,912,072 cr |
Credits spent on repairs | 2,495,527 cr |
Credits spent on fuel | 108,305 cr |
Credits spent on munitions | 756,730 cr |
Insurance claims | 58 |
Total claim costs | 116,067,476 cr |
Combat |
|
Bounties claimed | 726 |
Profit from bounties | 36,681,553 cr |
Combat bonds | 52 |
Profit from combat bonds | 1,635,081 cr |
Assassinations | 24 |
Profit from assassinations | 17,295,167 cr |
Highest single reward | 432,807 cr |
Skimmers killed | 2,556 |
Crime |
|
Fines issued | 15 |
Lifetime fines value | 31,827 cr |
Bounties received/earned | 78 |
Lifetime bounty value | 59,535 cr |
Highest bounty issued | 5,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 57,734 cr |
Commodities smuggled | 10 |
Average profit | 11,547 cr |
Highest single transaction | 12,786 cr |
Trading |
|
Market network | 53 |
Trading profit | 27,347,627 cr |
Commodities traded | 2,799 |
Average profit | 115,880 cr |
Highest single transaction | 11,296,197 cr |
Mining |
|
Profits from mining | 25,625,982 cr |
Minerals refined | 728 |
Materials collected | 8,292 |
Exploration |
|
Systems visited | 2,255 |
Profits from exploration | 267,408,653 cr |
Level 2 detailed scans | 4,894 |
Level 3 detailed scans | 5,492 |
Highest payout | 7,849,823 cr |
Total hyperspace distance | 98,911 ly |
Total hyperspace jumps | 3,224 |
Max distance from start | 9,582.85 ly |
Max distance from Sol | 9,709.23 ly |
Max distance from Colonia | 27,926.05 ly |
Approximate time played | 2W 6D 17H 20M |
Passengers |
|
Total bulk passengers delivered | 370 |
Total VIPs delivered | 393 |
Total delivered | 763 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 312,496 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 670 |
Grade 1 upgrades generated | 200 |
Grade 2 upgrades generated | 153 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 104 |
Grade 5 upgrades generated | 52 |
Crew |
|
Crew credits earned | 32,700,727 cr |
Crew hired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 50M 38S |
Time in gunner role | 7S |
Time in fighter con role | 15M 53S |