Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 15,182,776,118 cr |
Credits spent on ships | 1,853,389,763 cr |
Credits spent on outfitting | 4,022,821,581 cr |
Credits spent on repairs | 38,357,601 cr |
Credits spent on fuel | 666,504 cr |
Credits spent on munitions | 2,061,237 cr |
Insurance claims | 14 |
Total claim costs | 163,914,313 cr |
Combat |
|
Bounties claimed | 11,527 |
Profit from bounties | 472,256,738 cr |
Combat bonds | 1,517 |
Profit from combat bonds | 47,942,337 cr |
Assassinations | 40 |
Profit from assassinations | 2,247,298 cr |
Highest single reward | 705,450 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 187 |
Lifetime fines value | 16,642,294 cr |
Bounties received/earned | 60 |
Lifetime bounty value | 72,765 cr |
Highest bounty issued | 10,745 cr |
Smuggling |
|
Black market network | 44 |
Black market profit | 185,863,086 cr |
Commodities smuggled | 15,282 |
Average profit | 958,057 cr |
Highest single transaction | 20,261,696 cr |
Trading |
|
Market network | 374 |
Trading profit | 20,439,427,059 cr |
Commodities traded | 292,615 |
Average profit | 8,028,055 cr |
Highest single transaction | 1,299,400,968 cr |
Mining |
|
Profits from mining | 15,587,020,649 cr |
Minerals refined | 18,656 |
Materials collected | 42,079 |
Exploration |
|
Systems visited | 19,706 |
Profits from exploration | 4,859,636,210 cr |
Level 2 detailed scans | 106,046 |
Level 3 detailed scans | 656,248 |
Highest payout | 17,428,680 cr |
Total hyperspace distance | 991,377 ly |
Total hyperspace jumps | 27,942 |
Max distance from start | 65,480.80 ly |
Max distance from Sol | 65,537.59 ly |
Max distance from Colonia | 46,516.59 ly |
Approximate time played | 22W 6D 5H 53M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 57 |
Total delivered | 61 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6,331 |
Total profit | 233,524,994 cr |
Total rescue transactions | 36 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 2,932 |
Grade 1 upgrades generated | 474 |
Grade 2 upgrades generated | 290 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 570 |
Grade 5 upgrades generated | 1,136 |
Crew |
|
Crew credits earned | 44,192,274 cr |
Crew hired | 5 |
Crew fired | 4 |
Crew lost | 1 |