CMDR Caelum Incola profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 24,122,925,406 cr |
Credits spent on ships | 1,292,262,015 cr |
Credits spent on outfitting | 3,049,346,647 cr |
Credits spent on repairs | 39,629,835 cr |
Credits spent on fuel | 676,451 cr |
Credits spent on munitions | 4,409,386 cr |
Insurance claims | 202 |
Total claim costs | 519,434,261 cr |
Combat |
|
Bounties claimed | 8,993 |
Profit from bounties | 1,275,700,982 cr |
Combat bonds | 2,146 |
Profit from combat bonds | 4,195,495,763 cr |
Assassinations | 66 |
Profit from assassinations | 45,050,708 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 106 |
Crime |
|
Fines issued | 360 |
Lifetime fines value | 112,710 cr |
Bounties received/earned | 857 |
Lifetime bounty value | 1,103,300 cr |
Highest bounty issued | 72,700 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 180,019 cr |
Commodities smuggled | 52 |
Average profit | 5,455 cr |
Highest single transaction | 10,814 cr |
Trading |
|
Market network | 122 |
Trading profit | 10,875,957,497 cr |
Commodities traded | 107,216 |
Average profit | 20,676,725 cr |
Highest single transaction | 372,775,060 cr |
Mining |
|
Profits from mining | 680,352,887 cr |
Minerals refined | 2,761 |
Materials collected | 22,076 |
Exploration |
|
Systems visited | 7,368 |
Profits from exploration | 1,016,821,745 cr |
Level 2 detailed scans | 33,665 |
Level 3 detailed scans | 33,662 |
Highest payout | 15,672,268 cr |
Total hyperspace distance | 527,174 ly |
Total hyperspace jumps | 12,517 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 34,673.24 ly |
Approximate time played | 13W 19H 4M |
Passengers |
|
Total bulk passengers delivered | 7,116 |
Total VIPs delivered | 2,361 |
Total delivered | 9,477 |
Total ejected | 138 |
Search and Rescue |
|
Total items rescued | 45 |
Total profit | 668,659 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 3,090 |
Grade 1 upgrades generated | 414 |
Grade 2 upgrades generated | 518 |
Grade 3 upgrades generated | 692 |
Grade 4 upgrades generated | 754 |
Grade 5 upgrades generated | 712 |
Crew |
|
Crew credits earned | 625,959,293 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 11H 6M 37S |
Time in fighter con role | 7M 55S |