Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,708,298,453 cr |
Credits spent on ships | 1,248,654,957 cr |
Credits spent on outfitting | 3,256,571,847 cr |
Credits spent on repairs | 33,361,038 cr |
Credits spent on fuel | 1,465,616 cr |
Credits spent on munitions | 872,184 cr |
Insurance claims | 18 |
Total claim costs | 101,713,666 cr |
Combat |
|
Bounties claimed | 1,930 |
Profit from bounties | 67,302,563 cr |
Combat bonds | 1,103 |
Profit from combat bonds | 24,994,616 cr |
Assassinations | 11 |
Profit from assassinations | 304,943 cr |
Highest single reward | 475,740 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 162 |
Lifetime fines value | 5,526,458 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 31,620 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 337,478 cr |
Commodities smuggled | 196 |
Average profit | 11,249 cr |
Highest single transaction | 80,730 cr |
Trading |
|
Market network | 277 |
Trading profit | 361,868,023 cr |
Commodities traded | 264,187 |
Average profit | 225,323 cr |
Highest single transaction | 2,645,280 cr |
Mining |
|
Profits from mining | 13,194,944 cr |
Minerals refined | 1,350 |
Materials collected | 13,276 |
Exploration |
|
Systems visited | 43,492 |
Profits from exploration | 2,236,352,498 cr |
Level 2 detailed scans | 10,042 |
Level 3 detailed scans | 317,556 |
Highest payout | 5,629,418 cr |
Total hyperspace distance | 2,018,027 ly |
Total hyperspace jumps | 50,081 |
Max distance from start | 54,724.75 ly |
Max distance from Sol | 54,864.33 ly |
Max distance from Colonia | 43,393.68 ly |
Approximate time played | 29W 2D 9H 13M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 81 |
Total delivered | 81 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 20 |
Total profit | 385,692 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,101 |
Grade 1 upgrades generated | 318 |
Grade 2 upgrades generated | 107 |
Grade 3 upgrades generated | 155 |
Grade 4 upgrades generated | 174 |
Grade 5 upgrades generated | 347 |
Crew |
|
Crew credits earned | 233,610,831 cr |
Crew hired | 61 |
Crew fired | 60 |
Crew lost | 1 |