CMDR de4dly-k1tt3n86 profile

Profile
Commander name:
Current ship:
[OEF] MAKO REACTOR 02 [FLUX]
(Krait MkII)
 
Member since:
Feb 18, 2021
 
Distances submitted:
0
 
Systems visited:
1,856
Systems discovered first:
882
Ranks

46%

22%

100%

Defenceless

0%

Directionless

0%

0%

Federation: Ensign

27%

Empire: None

100%
Flight log heatmap
Statistics

Balance

Current assets 447,380,520 cr
Credits spent on ships 294,540,369 cr
Credits spent on outfitting 265,872,077 cr
Credits spent on repairs 2,363,024 cr
Credits spent on fuel 117,032 cr
Credits spent on munitions 176,807 cr
Insurance claims 22
Total claim costs 19,834,856 cr

Combat

Bounties claimed 22
Profit from bounties 523,643 cr
Combat bonds 0
Profit from combat bonds 0 cr
Assassinations 3
Profit from assassinations 3,035,161 cr
Highest single reward 74,677 cr
Skimmers killed 19

Crime

Fines issued 39
Lifetime fines value 483,631 cr
Bounties received/earned 15
Lifetime bounty value 5,700 cr
Highest bounty issued 600 cr

Smuggling

Black market network 5
Black market profit 71,083 cr
Commodities smuggled 33
Average profit 8,885 cr
Highest single transaction 31,199 cr

Trading

Market network 45
Trading profit 55,081,715 cr
Commodities traded 7,550
Average profit 402,056 cr
Highest single transaction 8,042,020 cr

Mining

Profits from mining 50,965,104 cr
Minerals refined 926
Materials collected 3,578

Exploration

Systems visited 2,533
Profits from exploration 367,571,402 cr
Level 2 detailed scans 10,848
Level 3 detailed scans 10,848
Highest payout 8,355,483 cr
Total hyperspace distance 119,704 ly
Total hyperspace jumps 3,202
Max distance from start 55,453.02 ly
Max distance from Sol 55,484.03 ly
Max distance from Colonia 36,753.54 ly
Approximate time played 7W 2D 2H 55M

Passengers

Total bulk passengers delivered 4
Total VIPs delivered 19
Total delivered 23
Total ejected 6

Search and Rescue

Total items rescued 5
Total profit 78,889 cr
Total rescue transactions 3

Crafting

Number of engineers used 4
Number of upgrades generated 282
Grade 1 upgrades generated 140
Grade 2 upgrades generated 66
Grade 3 upgrades generated 48
Grade 4 upgrades generated 18
Grade 5 upgrades generated 10

Crew

Crew credits earned 4,555,523 cr
Crew hired 4
Crew fired 4
Crew lost 1

Multi-Crew

Total time in multi-crew 6H 17M 26S
Time in gunner role 10M 16S