CMDR de4dly-k1tt3n86 profile
(Krait MkII)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 447,380,520 cr |
Credits spent on ships | 294,540,369 cr |
Credits spent on outfitting | 265,872,077 cr |
Credits spent on repairs | 2,363,024 cr |
Credits spent on fuel | 117,032 cr |
Credits spent on munitions | 176,807 cr |
Insurance claims | 22 |
Total claim costs | 19,834,856 cr |
Combat |
|
Bounties claimed | 22 |
Profit from bounties | 523,643 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 3 |
Profit from assassinations | 3,035,161 cr |
Highest single reward | 74,677 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 39 |
Lifetime fines value | 483,631 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 5,700 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 71,083 cr |
Commodities smuggled | 33 |
Average profit | 8,885 cr |
Highest single transaction | 31,199 cr |
Trading |
|
Market network | 45 |
Trading profit | 55,081,715 cr |
Commodities traded | 7,550 |
Average profit | 402,056 cr |
Highest single transaction | 8,042,020 cr |
Mining |
|
Profits from mining | 50,965,104 cr |
Minerals refined | 926 |
Materials collected | 3,578 |
Exploration |
|
Systems visited | 2,533 |
Profits from exploration | 367,571,402 cr |
Level 2 detailed scans | 10,848 |
Level 3 detailed scans | 10,848 |
Highest payout | 8,355,483 cr |
Total hyperspace distance | 119,704 ly |
Total hyperspace jumps | 3,202 |
Max distance from start | 55,453.02 ly |
Max distance from Sol | 55,484.03 ly |
Max distance from Colonia | 36,753.54 ly |
Approximate time played | 7W 2D 2H 55M |
Passengers |
|
Total bulk passengers delivered | 4 |
Total VIPs delivered | 19 |
Total delivered | 23 |
Total ejected | 6 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 78,889 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 282 |
Grade 1 upgrades generated | 140 |
Grade 2 upgrades generated | 66 |
Grade 3 upgrades generated | 48 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 4,555,523 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 17M 26S |
Time in gunner role | 10M 16S |