CMDR werschi profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Viscount
Balance |
|
---|---|
Current assets | 6,859,388,726 cr |
Credits spent on ships | 851,600,460 cr |
Credits spent on outfitting | 2,323,696,406 cr |
Credits spent on repairs | 18,982,413 cr |
Credits spent on fuel | 293,459 cr |
Credits spent on munitions | 6,486,491 cr |
Insurance claims | 57 |
Total claim costs | 177,642,759 cr |
Combat |
|
Bounties claimed | 2,273 |
Profit from bounties | 554,221,201 cr |
Combat bonds | 2,684 |
Profit from combat bonds | 218,760,862 cr |
Assassinations | 190 |
Profit from assassinations | 282,707,757 cr |
Highest single reward | 1,826,814 cr |
Skimmers killed | 9 |
Crime |
|
Fines issued | 169 |
Lifetime fines value | 2,638,601 cr |
Bounties received/earned | 300 |
Lifetime bounty value | 32,346,400 cr |
Highest bounty issued | 3,444,700 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 13,246,076 cr |
Commodities smuggled | 3,723 |
Average profit | 735,893 cr |
Highest single transaction | 3,199,760 cr |
Trading |
|
Market network | 112 |
Trading profit | 5,495,229,723 cr |
Commodities traded | 72,220 |
Average profit | 11,214,755 cr |
Highest single transaction | 262,796,016 cr |
Mining |
|
Profits from mining | 919,420,900 cr |
Minerals refined | 3,708 |
Materials collected | 21,329 |
Exploration |
|
Systems visited | 1,842 |
Profits from exploration | 77,606,919 cr |
Level 2 detailed scans | 2,146 |
Level 3 detailed scans | 2,144 |
Highest payout | 3,189,139 cr |
Total hyperspace distance | 115,422 ly |
Total hyperspace jumps | 3,536 |
Max distance from start | 25,901.44 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,522.50 ly |
Approximate time played | 4W 5D 8H 12M |
Passengers |
|
Total bulk passengers delivered | 8,290 |
Total VIPs delivered | 180 |
Total delivered | 8,470 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 61 |
Total profit | 1,284,498 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3,291 |
Grade 1 upgrades generated | 586 |
Grade 2 upgrades generated | 624 |
Grade 3 upgrades generated | 858 |
Grade 4 upgrades generated | 764 |
Grade 5 upgrades generated | 459 |
Crew |
|
Crew credits earned | 1,033,647,217 cr |
Crew hired | 4 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5H 43M 31S |
Time in gunner role | 1M 45S |