CMDR Freem profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 10,471,958,068 cr |
Credits spent on ships | 1,303,904,133 cr |
Credits spent on outfitting | 3,423,697,979 cr |
Credits spent on repairs | 27,208,681 cr |
Credits spent on fuel | 1,499,337 cr |
Credits spent on munitions | 2,262,519 cr |
Insurance claims | 47 |
Total claim costs | 206,321,544 cr |
Combat |
|
Bounties claimed | 359 |
Profit from bounties | 83,847,182 cr |
Combat bonds | 697 |
Profit from combat bonds | 52,700,944 cr |
Assassinations | 18 |
Profit from assassinations | 4,034,197 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 4 |
Crime |
|
Fines issued | 621 |
Lifetime fines value | 21,645,524 cr |
Bounties received/earned | 97 |
Lifetime bounty value | 120,050 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 53,555 cr |
Commodities smuggled | 9 |
Average profit | 7,651 cr |
Highest single transaction | 30,594 cr |
Trading |
|
Market network | 78 |
Trading profit | 12,322,111,177 cr |
Commodities traded | 56,636 |
Average profit | 64,513,671 cr |
Highest single transaction | 499,282,850 cr |
Mining |
|
Profits from mining | 5,378,649,015 cr |
Minerals refined | 10,094 |
Materials collected | 10,020 |
Exploration |
|
Systems visited | 13,005 |
Profits from exploration | 492,641,977 cr |
Level 2 detailed scans | 24,934 |
Level 3 detailed scans | 24,933 |
Highest payout | 2,815,285 cr |
Total hyperspace distance | 787,835 ly |
Total hyperspace jumps | 17,473 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 11W 2D 23H 21M |
Passengers |
|
Total bulk passengers delivered | 18,482 |
Total VIPs delivered | 23,654 |
Total delivered | 42,136 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 769 |
Grade 1 upgrades generated | 168 |
Grade 2 upgrades generated | 171 |
Grade 3 upgrades generated | 175 |
Grade 4 upgrades generated | 115 |
Grade 5 upgrades generated | 140 |
Crew |
|
Crew credits earned | 1,834,465,054 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 56M 24S |
Time in gunner role | 7S |