CMDR Saithgame profile
(Krait MkII)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 3,044,701,867 cr |
Credits spent on ships | 738,343,633 cr |
Credits spent on outfitting | 1,021,329,352 cr |
Credits spent on repairs | 924,955 cr |
Credits spent on fuel | 63,684 cr |
Credits spent on munitions | 97,927 cr |
Insurance claims | 11 |
Total claim costs | 41,875,333 cr |
Combat |
|
Bounties claimed | 45 |
Profit from bounties | 2,804,143 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 857,111 cr |
Highest single reward | 503,667 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 25 |
Lifetime fines value | 8,444 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 4,900 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 133,287 cr |
Commodities smuggled | 49 |
Average profit | 16,661 cr |
Highest single transaction | 116,166 cr |
Trading |
|
Market network | 23 |
Trading profit | 756,101,796 cr |
Commodities traded | 42,263 |
Average profit | 8,592,066 cr |
Highest single transaction | 31,212,972 cr |
Mining |
|
Profits from mining | 36,220,072 cr |
Minerals refined | 259 |
Materials collected | 9,237 |
Exploration |
|
Systems visited | 5,428 |
Profits from exploration | 348,969,186 cr |
Level 2 detailed scans | 20,063 |
Level 3 detailed scans | 20,062 |
Highest payout | 5,358,844 cr |
Total hyperspace distance | 272,241 ly |
Total hyperspace jumps | 5,979 |
Max distance from start | 33,328.31 ly |
Max distance from Sol | 33,304.14 ly |
Max distance from Colonia | 30,252.76 ly |
Approximate time played | 4W 8M |
Passengers |
|
Total bulk passengers delivered | 1,403 |
Total VIPs delivered | 91 |
Total delivered | 1,494 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,811 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 174 |
Grade 1 upgrades generated | 61 |
Grade 2 upgrades generated | 31 |
Grade 3 upgrades generated | 37 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 25 |
Multi-Crew |
|
Total time in multi-crew | 1H 26M 40S |
Time in gunner role | 3H 22S |