CMDR feeleefehleh profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 12,251,762,667 cr |
Credits spent on ships | 582,569,401 cr |
Credits spent on outfitting | 1,656,084,358 cr |
Credits spent on repairs | 24,978,067 cr |
Credits spent on fuel | 382,405 cr |
Credits spent on munitions | 2,785,724 cr |
Insurance claims | 8 |
Total claim costs | 165,411,139 cr |
Combat |
|
Bounties claimed | 1,226 |
Profit from bounties | 154,582,054 cr |
Combat bonds | 201 |
Profit from combat bonds | 9,348,871 cr |
Assassinations | 225 |
Profit from assassinations | 119,636,589 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 510,022 cr |
Bounties received/earned | 204 |
Lifetime bounty value | 273,600 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 136,395 cr |
Commodities smuggled | 7 |
Average profit | 34,099 cr |
Highest single transaction | 107,405 cr |
Trading |
|
Market network | 90 |
Trading profit | 5,252,286,997 cr |
Commodities traded | 27,563 |
Average profit | 16,997,693 cr |
Highest single transaction | 307,340,352 cr |
Mining |
|
Profits from mining | 5,041,600,354 cr |
Minerals refined | 7,628 |
Materials collected | 17,942 |
Exploration |
|
Systems visited | 5,122 |
Profits from exploration | 1,265,157,313 cr |
Level 2 detailed scans | 35,736 |
Level 3 detailed scans | 35,734 |
Highest payout | 12,869,619 cr |
Total hyperspace distance | 214,305 ly |
Total hyperspace jumps | 6,505 |
Max distance from start | 51,012.39 ly |
Max distance from Sol | 51,053.13 ly |
Max distance from Colonia | 43,801.55 ly |
Approximate time played | 8W 1D 11H 22M |
Passengers |
|
Total bulk passengers delivered | 2,904 |
Total VIPs delivered | 248 |
Total delivered | 3,152 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 88 |
Total profit | 1,912,232 cr |
Total rescue transactions | 27 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 954 |
Grade 1 upgrades generated | 349 |
Grade 2 upgrades generated | 246 |
Grade 3 upgrades generated | 161 |
Grade 4 upgrades generated | 124 |
Grade 5 upgrades generated | 74 |
Crew |
|
Crew credits earned | 1,383,960,704 cr |
Crew hired | 44 |
Crew fired | 43 |
Crew lost | 3 |