CMDR Birdnose profile
(Dolphin)
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1,366,132,366 cr |
Credits spent on ships | 486,911,740 cr |
Credits spent on outfitting | 715,194,107 cr |
Credits spent on repairs | 14,686,462 cr |
Credits spent on fuel | 448,694 cr |
Credits spent on munitions | 1,894,470 cr |
Insurance claims | 53 |
Total claim costs | 139,025,408 cr |
Combat |
|
Bounties claimed | 1,180 |
Profit from bounties | 57,071,730 cr |
Combat bonds | 491 |
Profit from combat bonds | 24,090,957 cr |
Assassinations | 16 |
Profit from assassinations | 2,724,184 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 131 |
Lifetime fines value | 238,555 cr |
Bounties received/earned | 174 |
Lifetime bounty value | 166,140 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 19 |
Black market profit | 760,967 cr |
Commodities smuggled | 268 |
Average profit | 12,079 cr |
Highest single transaction | 185,780 cr |
Trading |
|
Market network | 311 |
Trading profit | 227,520,044 cr |
Commodities traded | 31,622 |
Average profit | 134,947 cr |
Highest single transaction | 47,867,904 cr |
Mining |
|
Profits from mining | 197,193,853 cr |
Minerals refined | 7,343 |
Materials collected | 7,161 |
Exploration |
|
Systems visited | 13,927 |
Profits from exploration | 815,715,831 cr |
Level 2 detailed scans | 21,918 |
Level 3 detailed scans | 42,177 |
Highest payout | 14,903,553 cr |
Total hyperspace distance | 638,995 ly |
Total hyperspace jumps | 18,565 |
Max distance from start | 65,299.19 ly |
Max distance from Sol | 65,356.04 ly |
Max distance from Colonia | 46,326.45 ly |
Approximate time played | 8W 1D 8H 38M |
Passengers |
|
Total bulk passengers delivered | 3,073 |
Total VIPs delivered | 261 |
Total delivered | 3,334 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 70 |
Total profit | 129,329 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 322 |
Grade 1 upgrades generated | 127 |
Grade 2 upgrades generated | 61 |
Grade 3 upgrades generated | 67 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 30 |
Crew |
|
Crew credits earned | 42,836,602 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 12H 47M 35S |
Time in gunner role | 32S |