CMDR Nivvie profile
(Krait MkII)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 19,508,029,426 cr |
Credits spent on ships | 1,906,148,670 cr |
Credits spent on outfitting | 4,868,550,466 cr |
Credits spent on repairs | 30,308,688 cr |
Credits spent on fuel | 464,352 cr |
Credits spent on munitions | 1,895,057 cr |
Insurance claims | 73 |
Total claim costs | 526,720,856 cr |
Combat |
|
Bounties claimed | 2,906 |
Profit from bounties | 619,619,255 cr |
Combat bonds | 1,604 |
Profit from combat bonds | 10,590,504,638 cr |
Assassinations | 52 |
Profit from assassinations | 16,672,404 cr |
Highest single reward | 1,735,846 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 2,145,465 cr |
Bounties received/earned | 322 |
Lifetime bounty value | 567,980 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 15,913 cr |
Commodities smuggled | 30 |
Average profit | 2,652 cr |
Highest single transaction | 13,550 cr |
Trading |
|
Market network | 49 |
Trading profit | 994,233,298 cr |
Commodities traded | 20,125 |
Average profit | 8,798,525 cr |
Highest single transaction | 265,557,440 cr |
Mining |
|
Profits from mining | 809,422,934 cr |
Minerals refined | 8,082 |
Materials collected | 30,034 |
Exploration |
|
Systems visited | 7,491 |
Profits from exploration | 3,130,131,163 cr |
Level 2 detailed scans | 51,733 |
Level 3 detailed scans | 51,736 |
Highest payout | 21,254,374 cr |
Total hyperspace distance | 478,514 ly |
Total hyperspace jumps | 9,238 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 9W 6D 6H 39M |
Passengers |
|
Total bulk passengers delivered | 138 |
Total VIPs delivered | 3,347 |
Total delivered | 3,485 |
Total ejected | 61 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 151,414 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,030 |
Grade 1 upgrades generated | 358 |
Grade 2 upgrades generated | 357 |
Grade 3 upgrades generated | 523 |
Grade 4 upgrades generated | 520 |
Grade 5 upgrades generated | 272 |
Crew |
|
Crew credits earned | 129,703,016 cr |
Crew hired | 3 |
Crew fired | 3 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 55S |
Time in gunner role | 1H 4M 29S |
Time in fighter con role | 31M 15S |
Total credits accrued | 773,189 cr |