CMDR CH1CH1 profile
(Federal Corvette)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,266,532,870 cr |
Credits spent on ships | 1,239,946,594 cr |
Credits spent on outfitting | 2,401,487,308 cr |
Credits spent on repairs | 22,260,448 cr |
Credits spent on fuel | 450,896 cr |
Credits spent on munitions | 2,089,861 cr |
Insurance claims | 58 |
Total claim costs | 348,723,834 cr |
Combat |
|
Bounties claimed | 5,913 |
Profit from bounties | 1,115,870,266 cr |
Combat bonds | 46 |
Profit from combat bonds | 2,925,151 cr |
Assassinations | 141 |
Profit from assassinations | 157,698,334 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 181 |
Lifetime fines value | 1,563,053 cr |
Bounties received/earned | 72 |
Lifetime bounty value | 123,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 67,686 cr |
Commodities smuggled | 45 |
Average profit | 7,521 cr |
Highest single transaction | 39,778 cr |
Trading |
|
Market network | 61 |
Trading profit | 2,368,384,812 cr |
Commodities traded | 33,435 |
Average profit | 7,027,848 cr |
Highest single transaction | 188,516,384 cr |
Mining |
|
Profits from mining | 2,671,375,115 cr |
Minerals refined | 16,745 |
Materials collected | 21,101 |
Exploration |
|
Systems visited | 2,438 |
Profits from exploration | 86,167,623 cr |
Level 2 detailed scans | 7,702 |
Level 3 detailed scans | 7,608 |
Highest payout | 3,481,258 cr |
Total hyperspace distance | 139,799 ly |
Total hyperspace jumps | 4,609 |
Max distance from start | 22,037.44 ly |
Max distance from Sol | 22,044.99 ly |
Max distance from Colonia | 23,502.87 ly |
Approximate time played | 6W 4D 18H 23M |
Passengers |
|
Total bulk passengers delivered | 761 |
Total VIPs delivered | 230 |
Total delivered | 991 |
Total ejected | 19 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 59,516 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1,510 |
Grade 1 upgrades generated | 332 |
Grade 2 upgrades generated | 259 |
Grade 3 upgrades generated | 345 |
Grade 4 upgrades generated | 364 |
Grade 5 upgrades generated | 210 |
Crew |
|
Crew credits earned | 1,769,495,363 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 17 |
Multi-Crew |
|
Total time in multi-crew | 1D 8H 43M 9S |
Time in gunner role | 7M 39S |
Total credits accrued | 1,111 cr |