CMDR Sarusoid profile
(Asp Explorer)
Federation: Lt. Commander
Empire: Prince
Balance |
|
---|---|
Current assets | 23,517,702,719 cr |
Credits spent on ships | 1,142,289,342 cr |
Credits spent on outfitting | 2,260,793,262 cr |
Credits spent on repairs | 50,362,152 cr |
Credits spent on fuel | 518,219 cr |
Credits spent on munitions | 454,752 cr |
Insurance claims | 38 |
Total claim costs | 334,539,602 cr |
Combat |
|
Bounties claimed | 1,131 |
Profit from bounties | 311,332,699 cr |
Combat bonds | 114 |
Profit from combat bonds | 8,106,213 cr |
Assassinations | 4 |
Profit from assassinations | 854,935 cr |
Highest single reward | 1,432,400 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 254 |
Lifetime fines value | 530,957 cr |
Bounties received/earned | 15 |
Lifetime bounty value | 4,200 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 40,694 cr |
Commodities smuggled | 20 |
Average profit | 4,069 cr |
Highest single transaction | 16,648 cr |
Trading |
|
Market network | 70 |
Trading profit | -2,135,912,747 cr |
Commodities traded | 97,620 |
Average profit | -8,543,651 cr |
Highest single transaction | 322,278,880 cr |
Mining |
|
Profits from mining | 11,596,238,889 cr |
Minerals refined | 1,027 |
Materials collected | 7,955 |
Exploration |
|
Systems visited | 3,098 |
Profits from exploration | 160,436,940 cr |
Level 2 detailed scans | 9,372 |
Level 3 detailed scans | 9,371 |
Highest payout | 8,744,391 cr |
Total hyperspace distance | 223,271 ly |
Total hyperspace jumps | 4,900 |
Max distance from start | 26,064.50 ly |
Max distance from Sol | 26,070.96 ly |
Max distance from Colonia | 46,142.33 ly |
Approximate time played | 5W 1D 4H 53M |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 931 |
Grade 1 upgrades generated | 202 |
Grade 2 upgrades generated | 202 |
Grade 3 upgrades generated | 216 |
Grade 4 upgrades generated | 143 |
Grade 5 upgrades generated | 168 |
Crew |
|
Crew credits earned | 1,461,006,898 cr |
Crew hired | 10 |
Crew fired | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 59M 52S |
Time in gunner role | 2M 56S |