CMDR Jaguarious profile
(Viper MkIII)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 8,570,089,414 cr |
Credits spent on ships | 5,215,110,554 cr |
Credits spent on outfitting | 9,714,647,473 cr |
Credits spent on repairs | 34,107,002 cr |
Credits spent on fuel | 1,370,879 cr |
Credits spent on munitions | 3,821,270 cr |
Insurance claims | 77 |
Total claim costs | 802,204,286 cr |
Combat |
|
Bounties claimed | 3,098 |
Profit from bounties | 443,328,468 cr |
Combat bonds | 2,390 |
Profit from combat bonds | 429,285,099 cr |
Assassinations | 46 |
Profit from assassinations | 35,778,615 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 1,174 |
Lifetime fines value | 10,213,837 cr |
Bounties received/earned | 299 |
Lifetime bounty value | 62,588,550 cr |
Highest bounty issued | 2,347,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 37,176 cr |
Commodities smuggled | 6 |
Average profit | 6,196 cr |
Highest single transaction | 36,804 cr |
Trading |
|
Market network | 151 |
Trading profit | 13,952,251,097 cr |
Commodities traded | 650,907 |
Average profit | 9,227,679 cr |
Highest single transaction | 361,306,022 cr |
Mining |
|
Profits from mining | 3,004,281,657 cr |
Minerals refined | 20,464 |
Materials collected | 16,504 |
Exploration |
|
Systems visited | 5,441 |
Profits from exploration | 533,360,638 cr |
Level 2 detailed scans | 20,733 |
Level 3 detailed scans | 20,733 |
Highest payout | 14,227,889 cr |
Total hyperspace distance | 315,157 ly |
Total hyperspace jumps | 13,362 |
Max distance from start | 25,868.70 ly |
Max distance from Sol | 22,016.79 ly |
Max distance from Colonia | 23,862.75 ly |
Approximate time played | 54W 4D 7H 40M |
Passengers |
|
Total bulk passengers delivered | 3,209 |
Total VIPs delivered | 49,445 |
Total delivered | 52,654 |
Total ejected | 94 |
Search and Rescue |
|
Total items rescued | 125 |
Total profit | 1,861,285 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 2,501 |
Grade 1 upgrades generated | 493 |
Grade 2 upgrades generated | 647 |
Grade 3 upgrades generated | 741 |
Grade 4 upgrades generated | 507 |
Grade 5 upgrades generated | 113 |
Crew |
|
Crew credits earned | 3,541,390,596 cr |
Crew hired | 10 |
Crew fired | 9 |
Crew lost | 25 |
Multi-Crew |
|
Total time in multi-crew | 14M 2S |