CMDR Gryd profile
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 2,048,581,318 cr |
Credits spent on ships | 1,861,979,637 cr |
Credits spent on outfitting | 3,745,220,804 cr |
Credits spent on repairs | 10,094,045 cr |
Credits spent on fuel | 169,047 cr |
Credits spent on munitions | 1,840,502 cr |
Insurance claims | 135 |
Total claim costs | 300,544,657 cr |
Combat |
|
Bounties claimed | 1,067 |
Profit from bounties | 23,696,770 cr |
Combat bonds | 482 |
Profit from combat bonds | 1,111,578,667 cr |
Assassinations | 18 |
Profit from assassinations | 4,465,874 cr |
Highest single reward | 968,344 cr |
Skimmers killed | 58 |
Crime |
|
Fines issued | 219 |
Lifetime fines value | 3,198,908 cr |
Bounties received/earned | 274 |
Lifetime bounty value | 334,925 cr |
Highest bounty issued | 72,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 66,980 cr |
Commodities smuggled | 57 |
Average profit | 4,784 cr |
Highest single transaction | 37,038 cr |
Trading |
|
Market network | 102 |
Trading profit | 1,499,725,987 cr |
Commodities traded | 8,835 |
Average profit | 5,262,196 cr |
Highest single transaction | 159,348,384 cr |
Mining |
|
Profits from mining | 1,489,718,620 cr |
Minerals refined | 2,040 |
Materials collected | 9,316 |
Exploration |
|
Systems visited | 2,344 |
Profits from exploration | 82,800,802 cr |
Level 2 detailed scans | 5,972 |
Level 3 detailed scans | 5,944 |
Highest payout | 4,972,344 cr |
Total hyperspace distance | 133,371 ly |
Total hyperspace jumps | 3,163 |
Max distance from start | 21,958.51 ly |
Max distance from Sol | 22,027.98 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 6W 4D 17H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 51 |
Total delivered | 51 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 89,635 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,422 |
Grade 1 upgrades generated | 347 |
Grade 2 upgrades generated | 311 |
Grade 3 upgrades generated | 309 |
Grade 4 upgrades generated | 273 |
Grade 5 upgrades generated | 182 |
Crew |
|
Crew credits earned | 5,068,369 cr |
Crew hired | 13 |
Crew fired | 13 |
Multi-Crew |
|
Total time in multi-crew | 1H 8M 3S |
Time in gunner role | 40M 43S |
Time in fighter con role | 7M 40S |
Total credits accrued | 532,813 cr |