CMDR Melorum profile

(Imperial Cutter)

Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26,971,983,663 cr |
Credits spent on ships | 2,422,547,420 cr |
Credits spent on outfitting | 5,811,797,861 cr |
Credits spent on repairs | 36,524,384 cr |
Credits spent on fuel | 632,175 cr |
Credits spent on munitions | 5,429,596 cr |
Insurance claims | 103 |
Total claim costs | 220,180,083 cr |
Combat |
|
Bounties claimed | 2,087 |
Profit from bounties | 129,186,403 cr |
Combat bonds | 4,296 |
Profit from combat bonds | 251,537,886 cr |
Assassinations | 29 |
Profit from assassinations | 18,850,573 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 144 |
Lifetime fines value | 198,582 cr |
Bounties received/earned | 200 |
Lifetime bounty value | 829,535 cr |
Highest bounty issued | 520,700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 93,609 cr |
Commodities smuggled | 29 |
Average profit | 15,602 cr |
Highest single transaction | 35,748 cr |
Trading |
|
Market network | 76 |
Trading profit | 19,050,990,188 cr |
Commodities traded | 74,465 |
Average profit | 64,361,453 cr |
Highest single transaction | 823,613,440 cr |
Mining |
|
Profits from mining | 18,606,710,698 cr |
Minerals refined | 17,426 |
Materials collected | 31,552 |
Exploration |
|
Systems visited | 51,358 |
Profits from exploration | 12,121,807,198 cr |
Level 2 detailed scans | 146,503 |
Level 3 detailed scans | 312,566 |
Highest payout | 23,609,212 cr |
Total hyperspace distance | 2,619,616 ly |
Total hyperspace jumps | 53,787 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 20W 4D 5H 29M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 |
Total delivered | 9 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 161,784 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4,946 |
Grade 1 upgrades generated | 500 |
Grade 2 upgrades generated | 580 |
Grade 3 upgrades generated | 808 |
Grade 4 upgrades generated | 1,077 |
Grade 5 upgrades generated | 1,981 |
Crew |
|
Crew credits earned | 678,409 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5S |