Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 20,048,189,081 cr |
Credits spent on ships | 2,422,547,420 cr |
Credits spent on outfitting | 5,811,797,861 cr |
Credits spent on repairs | 29,873,070 cr |
Credits spent on fuel | 579,353 cr |
Credits spent on munitions | 4,359,369 cr |
Insurance claims | 84 |
Total claim costs | 206,441,232 cr |
Combat |
|
Bounties claimed | 1,906 |
Profit from bounties | 126,346,351 cr |
Combat bonds | 3,757 |
Profit from combat bonds | 207,217,239 cr |
Assassinations | 23 |
Profit from assassinations | 3,249,076 cr |
Highest single reward | 453,275 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 110 |
Lifetime fines value | 139,582 cr |
Bounties received/earned | 133 |
Lifetime bounty value | 208,535 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 93,609 cr |
Commodities smuggled | 29 |
Average profit | 15,602 cr |
Highest single transaction | 35,748 cr |
Trading |
|
Market network | 73 |
Trading profit | 18,342,788,837 cr |
Commodities traded | 64,995 |
Average profit | 67,436,724 cr |
Highest single transaction | 823,613,440 cr |
Mining |
|
Profits from mining | 18,277,918,691 cr |
Minerals refined | 16,120 |
Materials collected | 31,260 |
Exploration |
|
Systems visited | 45,218 |
Profits from exploration | 9,730,192,361 cr |
Level 2 detailed scans | 94,442 |
Level 3 detailed scans | 260,505 |
Highest payout | 19,548,141 cr |
Total hyperspace distance | 2,250,158 ly |
Total hyperspace jumps | 47,538 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 17W 3D 22H 3M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 9 |
Total delivered | 9 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 161,784 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 4,946 |
Grade 1 upgrades generated | 500 |
Grade 2 upgrades generated | 580 |
Grade 3 upgrades generated | 808 |
Grade 4 upgrades generated | 1,077 |
Grade 5 upgrades generated | 1,981 |
Crew |
|
Crew credits earned | 678,409 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 5S |