CMDR astrosack profile
Profile

Commander name:
Current ship:
LONG CHONKER [LONK]
(Imperial Cutter)
(Imperial Cutter)
Member since:
Jun 13, 2021
Distances submitted:
0
Systems visited:
528
Systems discovered first:
1

Ranks
Mostly Defenceless
Directionless
Federation: Recruit
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 2,360,917,119 cr |
Credits spent on ships | 578,874,292 cr |
Credits spent on outfitting | 1,654,573,030 cr |
Credits spent on repairs | 6,315,071 cr |
Credits spent on fuel | 160,483 cr |
Credits spent on munitions | 318,198 cr |
Insurance claims | 3 |
Total claim costs | 18,611,146 cr |
Combat |
|
Bounties claimed | 350 |
Profit from bounties | 63,449,450 cr |
Combat bonds | 50 |
Profit from combat bonds | 4,157,442 cr |
Assassinations | 4 |
Profit from assassinations | 1,653,985 cr |
Highest single reward | 945,861 cr |
Skimmers killed | 35 |
Crime |
|
Fines issued | 48 |
Lifetime fines value | 4,695,478 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 14,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 133,095 cr |
Commodities smuggled | 722 |
Average profit | 11,091 cr |
Highest single transaction | 42,051 cr |
Trading |
|
Market network | 21 |
Trading profit | 728,814,625 cr |
Commodities traded | 76,458 |
Average profit | 5,096,606 cr |
Highest single transaction | 12,837,392 cr |
Mining |
|
Profits from mining | 231,325 cr |
Minerals refined | 16 |
Materials collected | 5,113 |
Exploration |
|
Systems visited | 1,153 |
Profits from exploration | 10,451,810 cr |
Level 2 detailed scans | 1,722 |
Level 3 detailed scans | 1,722 |
Highest payout | 419,830 cr |
Total hyperspace distance | 41,421 ly |
Total hyperspace jumps | 2,396 |
Max distance from start | 22,010.17 ly |
Approximate time played | 2W 1D 9H 26M |
Passengers |
|
Total bulk passengers delivered | 15 |
Total VIPs delivered | 5,897 |
Total delivered | 5,912 |
Total ejected | 34 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30,817 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 538 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 119 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 87 |
Grade 5 upgrades generated | 77 |
Crew |
|
Crew credits earned | 156,269,660 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 17M 57S |
Time in gunner role | 2M 10S |