CMDR The Bell Tolls profile
(Imperial Eagle)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 8,738,063,038 cr |
Credits spent on ships | 1,040,629,635 cr |
Credits spent on outfitting | 2,983,134,131 cr |
Credits spent on repairs | 12,229,617 cr |
Credits spent on fuel | 233,864 cr |
Credits spent on munitions | 87,109 cr |
Insurance claims | 22 |
Total claim costs | 77,647,935 cr |
Combat |
|
Bounties claimed | 90 |
Profit from bounties | 7,055,361 cr |
Combat bonds | 63 |
Profit from combat bonds | 36,479,101 cr |
Assassinations | 1 |
Profit from assassinations | 156,489 cr |
Highest single reward | 491,766 cr |
Skimmers killed | 73 |
Crime |
|
Fines issued | 24 |
Lifetime fines value | 4,227,006 cr |
Bounties received/earned | 89 |
Lifetime bounty value | 96,000 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9,922 cr |
Commodities smuggled | 5 |
Average profit | 1,984 cr |
Highest single transaction | 2,329 cr |
Trading |
|
Market network | 54 |
Trading profit | 400,902,048 cr |
Commodities traded | 1,282 |
Average profit | 4,504,517 cr |
Highest single transaction | 137,514,080 cr |
Mining |
|
Profits from mining | 400,438,584 cr |
Minerals refined | 1,302 |
Materials collected | 13,005 |
Exploration |
|
Systems visited | 13,816 |
Profits from exploration | 9,131,011,317 cr |
Level 2 detailed scans | 177,827 |
Level 3 detailed scans | 177,826 |
Highest payout | 25,731,161 cr |
Total hyperspace distance | 420,689 ly |
Total hyperspace jumps | 14,805 |
Max distance from start | 26,606.84 ly |
Max distance from Sol | 26,635.10 ly |
Max distance from Colonia | 32,469.69 ly |
Approximate time played | 11W 3D 18H 44M |
Passengers |
|
Total bulk passengers delivered | 1,798 |
Total VIPs delivered | 1,237 |
Total delivered | 3,035 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 27 |
Total profit | 595,690 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,142 |
Grade 1 upgrades generated | 265 |
Grade 2 upgrades generated | 309 |
Grade 3 upgrades generated | 421 |
Grade 4 upgrades generated | 442 |
Grade 5 upgrades generated | 705 |
Crew |
|
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 42M 37S |
Time in fighter con role | 6M 24S |