CMDR ReverseTurtle profile
(Krait Phantom)
Federation: Midshipman
Empire: None
Balance |
|
---|---|
Current assets | 1,379,678,832 cr |
Credits spent on ships | 775,098,120 cr |
Credits spent on outfitting | 741,749,449 cr |
Credits spent on repairs | 2,969,538 cr |
Credits spent on fuel | 129,648 cr |
Credits spent on munitions | 362,954 cr |
Insurance claims | 31 |
Total claim costs | 34,252,896 cr |
Combat |
|
Bounties claimed | 158 |
Profit from bounties | 10,920,773 cr |
Combat bonds | 2 |
Profit from combat bonds | 183,248 cr |
Assassinations | 1 |
Profit from assassinations | 206,356 cr |
Highest single reward | 210,075 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 27,298 cr |
Bounties received/earned | 6 |
Lifetime bounty value | 4,400 cr |
Highest bounty issued | 2,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 6,558 cr |
Commodities smuggled | 51 |
Average profit | 1,640 cr |
Highest single transaction | 3,981 cr |
Trading |
|
Market network | 31 |
Trading profit | 4,808,871 cr |
Commodities traded | 652 |
Average profit | 58,645 cr |
Highest single transaction | 2,060,652 cr |
Mining |
|
Profits from mining | 3,346,730 cr |
Minerals refined | 134 |
Materials collected | 4,616 |
Exploration |
|
Systems visited | 2,838 |
Profits from exploration | 524,922,471 cr |
Level 2 detailed scans | 13,953 |
Level 3 detailed scans | 14,082 |
Highest payout | 15,741,036 cr |
Total hyperspace distance | 200,608 ly |
Total hyperspace jumps | 3,484 |
Max distance from start | 30,676.35 ly |
Max distance from Sol | 30,059.30 ly |
Max distance from Colonia | 22,263.86 ly |
Approximate time played | 2W 4D 11H 9M |
Passengers |
|
Total bulk passengers delivered | 1,083 |
Total VIPs delivered | 3,333 |
Total delivered | 4,416 |
Total ejected | 48 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 139 |
Grade 1 upgrades generated | 40 |
Grade 2 upgrades generated | 38 |
Grade 3 upgrades generated | 28 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 11 |
Crew |
|
Crew credits earned | 31,715,450 cr |
Crew hired | 2 |
Crew fired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 56M 36S |
Time in gunner role | 14M 45S |
Time in fighter con role | 4M 17S |