CMDR Dax Angel profile
(Krait MkII)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 15,755,945,583 cr |
Credits spent on ships | 1,161,935,665 cr |
Credits spent on outfitting | 2,743,882,612 cr |
Credits spent on repairs | 49,105,972 cr |
Credits spent on fuel | 1,025,017 cr |
Credits spent on munitions | 26,396,799 cr |
Insurance claims | 44 |
Total claim costs | 82,115,137 cr |
Combat |
|
Bounties claimed | 6,260 |
Profit from bounties | 2,086,996,234 cr |
Combat bonds | 10,218 |
Profit from combat bonds | 2,393,246,713 cr |
Assassinations | 665 |
Profit from assassinations | 1,228,391,621 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 166 |
Lifetime fines value | 6,156,779 cr |
Bounties received/earned | 300 |
Lifetime bounty value | 437,150 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 16 |
Black market profit | 65,272,880 cr |
Commodities smuggled | 43,572 |
Average profit | 815,911 cr |
Highest single transaction | 2,562,800 cr |
Trading |
|
Market network | 128 |
Trading profit | 10,327,267,870 cr |
Commodities traded | 129,464 |
Average profit | 9,651,652 cr |
Highest single transaction | 606,320,640 cr |
Mining |
|
Profits from mining | 9,363,476,124 cr |
Minerals refined | 30,350 |
Materials collected | 65,657 |
Exploration |
|
Systems visited | 16,024 |
Profits from exploration | 7,998,899,138 cr |
Level 2 detailed scans | 140,292 |
Level 3 detailed scans | 140,292 |
Highest payout | 37,110,404 cr |
Total hyperspace distance | 1,057,551 ly |
Total hyperspace jumps | 21,942 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,528.88 ly |
Approximate time played | 28W 3D 7H 10M |
Passengers |
|
Total bulk passengers delivered | 8,218 |
Total VIPs delivered | 961 |
Total delivered | 9,179 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 41 |
Total profit | 293,220 cr |
Total rescue transactions | 30 |
Crafting |
|
Number of engineers used | 23 |
Number of upgrades generated | 5,319 |
Grade 1 upgrades generated | 526 |
Grade 2 upgrades generated | 660 |
Grade 3 upgrades generated | 958 |
Grade 4 upgrades generated | 1,217 |
Grade 5 upgrades generated | 1,958 |
Crew |
|
Crew credits earned | 3,296,892,474 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 39M 8S |
Time in gunner role | 33M 13S |
Time in fighter con role | 1H 39M 59S |
Total credits accrued | 297,072,000 cr |