CMDR GBP Nation12 profile
(Imperial Cutter)
Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 6,606,881,503 cr |
Credits spent on ships | 678,664,585 cr |
Credits spent on outfitting | 814,128,305 cr |
Credits spent on repairs | 5,831,202 cr |
Credits spent on fuel | 90,243 cr |
Credits spent on munitions | 203,270 cr |
Insurance claims | 9 |
Total claim costs | 53,438,236 cr |
Combat |
|
Bounties claimed | 159 |
Profit from bounties | 24,193,511 cr |
Combat bonds | 112 |
Profit from combat bonds | 7,858,997 cr |
Assassinations | 2 |
Profit from assassinations | 654,019 cr |
Highest single reward | 263,100 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 9 |
Lifetime fines value | 176,249 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 500 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9,765 cr |
Commodities smuggled | 10 |
Average profit | 1,628 cr |
Highest single transaction | 3,765 cr |
Trading |
|
Market network | 52 |
Trading profit | 2,887,220,066 cr |
Commodities traded | 91,064 |
Average profit | 12,889,375 cr |
Highest single transaction | 78,044,120 cr |
Mining |
|
Profits from mining | 1,677,496,293 cr |
Minerals refined | 791 |
Materials collected | 7,075 |
Exploration |
|
Systems visited | 1,508 |
Profits from exploration | 387,461,473 cr |
Level 2 detailed scans | 13,256 |
Level 3 detailed scans | 13,256 |
Highest payout | 8,091,930 cr |
Total hyperspace distance | 95,250 ly |
Total hyperspace jumps | 1,932 |
Max distance from start | 23,015.75 ly |
Max distance from Sol | 23,114.12 ly |
Max distance from Colonia | 23,776.32 ly |
Approximate time played | 2W 1D 12H 59M |
Passengers |
|
Total bulk passengers delivered | 3,119 |
Total VIPs delivered | 0 |
Total delivered | 3,119 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 35 |
Total profit | 318,980 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 489 |
Grade 1 upgrades generated | 107 |
Grade 2 upgrades generated | 131 |
Grade 3 upgrades generated | 134 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 50 |
Crew |
|
Crew credits earned | 33,950,622 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 32M 42S |