CMDR Smuggz profile
(Anaconda)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 1,624,350,910 cr |
Credits spent on ships | 797,307,650 cr |
Credits spent on outfitting | 1,512,157,207 cr |
Credits spent on repairs | 12,502,130 cr |
Credits spent on fuel | 186,836 cr |
Credits spent on munitions | 4,843,832 cr |
Insurance claims | 91 |
Total claim costs | 561,268,827 cr |
Combat |
|
Bounties claimed | 647 |
Profit from bounties | 132,939,890 cr |
Combat bonds | 1,297 |
Profit from combat bonds | 460,610,256 cr |
Assassinations | 100 |
Profit from assassinations | 73,402,263 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 87 |
Lifetime fines value | 1,259,105 cr |
Bounties received/earned | 134 |
Lifetime bounty value | 172,700 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 379,922 cr |
Commodities smuggled | 46 |
Average profit | 27,137 cr |
Highest single transaction | 227,370 cr |
Trading |
|
Market network | 50 |
Trading profit | 1,165,182,635 cr |
Commodities traded | 9,180 |
Average profit | 5,394,364 cr |
Highest single transaction | 116,532,080 cr |
Mining |
|
Profits from mining | 1,157,243,476 cr |
Minerals refined | 6,583 |
Materials collected | 12,583 |
Exploration |
|
Systems visited | 2,791 |
Profits from exploration | 613,990,611 cr |
Level 2 detailed scans | 22,494 |
Level 3 detailed scans | 22,493 |
Highest payout | 16,590,504 cr |
Total hyperspace distance | 144,638 ly |
Total hyperspace jumps | 4,122 |
Max distance from start | 65,271.61 ly |
Max distance from Sol | 65,328.56 ly |
Max distance from Colonia | 46,277.40 ly |
Approximate time played | 4W 22H 34M |
Search and Rescue |
|
Total items rescued | 24 |
Total profit | 468,033 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 1,387 |
Grade 1 upgrades generated | 471 |
Grade 2 upgrades generated | 464 |
Grade 3 upgrades generated | 264 |
Grade 4 upgrades generated | 145 |
Grade 5 upgrades generated | 43 |
Crew |
|
Crew credits earned | 304,409,660 cr |
Crew hired | 6 |
Crew fired | 5 |
Crew lost | 18 |
Multi-Crew |
|
Total time in multi-crew | 3H 55M 40S |
Time in gunner role | 2M 51S |
Time in fighter con role | 3H 26M 4S |
Total credits accrued | 32,303,875 cr |
Total fines accrued | 400 cr |