CMDR STG Pepper profile
(Anaconda)
Federation: None
Empire: None
Balance |
|
---|---|
Current assets | 1,597,422,795 cr |
Credits spent on ships | 345,859,894 cr |
Credits spent on outfitting | 538,035,449 cr |
Credits spent on repairs | 1,621,728 cr |
Credits spent on fuel | 120,886 cr |
Credits spent on munitions | 176,714 cr |
Insurance claims | 10 |
Total claim costs | 28,599,158 cr |
Combat |
|
Bounties claimed | 21 |
Profit from bounties | 389,632 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 368,082 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 106 |
Lifetime fines value | 6,112,926 cr |
Bounties received/earned | 7 |
Lifetime bounty value | 9,900 cr |
Highest bounty issued | 7,500 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2,750,104 cr |
Commodities smuggled | 1,771 |
Average profit | 250,009 cr |
Highest single transaction | 790,512 cr |
Trading |
|
Market network | 126 |
Trading profit | 936,418,395 cr |
Commodities traded | 63,996 |
Average profit | 2,667,859 cr |
Highest single transaction | 20,468,688 cr |
Mining |
|
Profits from mining | 230,281,688 cr |
Minerals refined | 1,108 |
Materials collected | 5,585 |
Exploration |
|
Systems visited | 1,230 |
Profits from exploration | 102,800,233 cr |
Level 2 detailed scans | 7,322 |
Level 3 detailed scans | 7,322 |
Highest payout | 5,149,115 cr |
Total hyperspace distance | 47,420 ly |
Total hyperspace jumps | 1,910 |
Max distance from start | 1,841.57 ly |
Max distance from Sol | 1,714.08 ly |
Max distance from Colonia | 23,692.95 ly |
Approximate time played | 5W 4D 6H 20M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2,517 |
Total delivered | 2,517 |
Total ejected | 123 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 332,784 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 316 |
Grade 1 upgrades generated | 57 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 94 |
Grade 4 upgrades generated | 59 |
Grade 5 upgrades generated | 42 |
Multi-Crew |
|
Total time in multi-crew | 38M 52S |