Federation: Ensign
Empire: Duke
Balance |
|
---|---|
Current assets | 5,331,396,299 cr |
Credits spent on ships | 1,148,971,964 cr |
Credits spent on outfitting | 2,662,440,240 cr |
Credits spent on repairs | 8,916,044 cr |
Credits spent on fuel | 358,364 cr |
Credits spent on munitions | 277,097 cr |
Insurance claims | 35 |
Total claim costs | 27,371,234 cr |
Combat |
|
Bounties claimed | 1,412 |
Profit from bounties | 41,931,995 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 2 |
Profit from assassinations | 13,283 cr |
Highest single reward | 464,275 cr |
Skimmers killed | 163 |
Crime |
|
Fines issued | 77 |
Lifetime fines value | 13,515 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 15,475 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 1,636,507 cr |
Commodities smuggled | 35 |
Average profit | 71,152 cr |
Highest single transaction | 743,174 cr |
Trading |
|
Market network | 89 |
Trading profit | 3,835,286,168 cr |
Commodities traded | 144,899 |
Average profit | 7,222,761 cr |
Highest single transaction | 464,423,551 cr |
Mining |
|
Profits from mining | 2,937,504,570 cr |
Minerals refined | 3,411 |
Materials collected | 13,508 |
Exploration |
|
Systems visited | 19,647 |
Profits from exploration | 2,937,099,165 cr |
Level 2 detailed scans | 56,107 |
Level 3 detailed scans | 98,498 |
Highest payout | 12,600,271 cr |
Total hyperspace distance | 1,036,046 ly |
Total hyperspace jumps | 21,365 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 46,581.49 ly |
Approximate time played | 15W 10H 59M |
Passengers |
|
Total bulk passengers delivered | 2,723 |
Total VIPs delivered | 510 |
Total delivered | 3,233 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 190,267 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1,130 |
Grade 1 upgrades generated | 227 |
Grade 2 upgrades generated | 188 |
Grade 3 upgrades generated | 291 |
Grade 4 upgrades generated | 236 |
Grade 5 upgrades generated | 188 |
Crew |
|
Crew credits earned | 767,251,005 cr |
Crew hired | 8 |
Crew fired | 6 |
Multi-Crew |
|
Total time in multi-crew | 18H 13M 58S |
Time in gunner role | 50M 8S |
Time in fighter con role | 46M 55S |
Total credits accrued | 8,260,000 cr |