CMDR dablade profile
(Krait Mk II)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11,404,302,357 cr |
Credits spent on ships | 1,210,953,858 cr |
Credits spent on outfitting | 3,174,200,269 cr |
Credits spent on repairs | 63,167,573 cr |
Credits spent on fuel | 808,456 cr |
Credits spent on munitions | 7,875,732 cr |
Insurance claims | 28 |
Total claim costs | 142,806,190 cr |
Combat |
|
Bounties claimed | 2,414 |
Profit from bounties | 372,352,121 cr |
Combat bonds | 2,673 |
Profit from combat bonds | 9,596,516,397 cr |
Assassinations | 275 |
Profit from assassinations | 340,574,199 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 97 |
Crime |
|
Fines issued | 580 |
Lifetime fines value | 3,253,322 cr |
Bounties received/earned | 765 |
Lifetime bounty value | 6,596,100 cr |
Highest bounty issued | 208,900 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 25,139 cr |
Commodities smuggled | 3 |
Average profit | 8,380 cr |
Highest single transaction | 23,371 cr |
Trading |
|
Market network | 38 |
Trading profit | 681,531,234 cr |
Commodities traded | 16,652 |
Average profit | 3,112,015 cr |
Highest single transaction | 53,765,943 cr |
Mining |
|
Profits from mining | 242,009,385 cr |
Minerals refined | 3,369 |
Materials collected | 12,652 |
Exploration |
|
Systems visited | 5,282 |
Profits from exploration | 322,748,835 cr |
Level 2 detailed scans | 24,615 |
Level 3 detailed scans | 24,615 |
Highest payout | 8,944,400 cr |
Total hyperspace distance | 333,024 ly |
Total hyperspace jumps | 9,159 |
Max distance from start | 25,489.63 ly |
Max distance from Sol | 25,504.43 ly |
Max distance from Colonia | 25,693.75 ly |
Approximate time played | 8W 6D 6H 29M |
Passengers |
|
Total bulk passengers delivered | 73 |
Total VIPs delivered | 7,439 |
Total delivered | 7,512 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 121,632 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2,520 |
Grade 1 upgrades generated | 335 |
Grade 2 upgrades generated | 366 |
Grade 3 upgrades generated | 462 |
Grade 4 upgrades generated | 441 |
Grade 5 upgrades generated | 916 |
Crew |
|
Crew credits earned | 107,789,495 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 1M 14S |
Time in gunner role | 25M 56S |