CMDR naosuke profile
(Imperial Cutter)
Federation: Recruit
Empire: Duke
Balance |
|
---|---|
Current assets | 1,810,014,747 cr |
Credits spent on ships | 470,295,136 cr |
Credits spent on outfitting | 765,143,415 cr |
Credits spent on repairs | 3,536,091 cr |
Credits spent on fuel | 347,662 cr |
Credits spent on munitions | 104,247 cr |
Insurance claims | 19 |
Total claim costs | 106,982,462 cr |
Combat |
|
Bounties claimed | 50 |
Profit from bounties | 4,696,590 cr |
Combat bonds | 86 |
Profit from combat bonds | 4,846,097 cr |
Assassinations | 4 |
Profit from assassinations | 901,104 cr |
Highest single reward | 115,302 cr |
Skimmers killed | 28 |
Crime |
|
Fines issued | 20 |
Lifetime fines value | 27,402 cr |
Bounties received/earned | 45 |
Lifetime bounty value | 13,900 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 153,180 cr |
Commodities smuggled | 25 |
Average profit | 17,020 cr |
Highest single transaction | 77,990 cr |
Trading |
|
Market network | 49 |
Trading profit | 1,061,969,058 cr |
Commodities traded | 113,352 |
Average profit | 1,534,637 cr |
Highest single transaction | 35,473,327 cr |
Mining |
|
Profits from mining | 466,857 cr |
Minerals refined | 30 |
Materials collected | 1,839 |
Exploration |
|
Systems visited | 2,617 |
Profits from exploration | 348,363,029 cr |
Level 2 detailed scans | 25,623 |
Level 3 detailed scans | 25,622 |
Highest payout | 4,999,978 cr |
Total hyperspace distance | 91,618 ly |
Total hyperspace jumps | 4,090 |
Max distance from start | 21,930.99 ly |
Max distance from Sol | 22,000.47 ly |
Max distance from Colonia | 22,781.35 ly |
Approximate time played | 2W 2D 2H 15M |
Passengers |
|
Total bulk passengers delivered | 16 |
Total VIPs delivered | 1,858 |
Total delivered | 1,874 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 16,910 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 242 |
Grade 1 upgrades generated | 84 |
Grade 2 upgrades generated | 57 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 49 |