CMDR SplatterBlood profile
(Python)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 4,946,768,732 cr |
Credits spent on ships | 754,432,797 cr |
Credits spent on outfitting | 2,009,401,440 cr |
Credits spent on repairs | 10,887,384 cr |
Credits spent on fuel | 245,337 cr |
Credits spent on munitions | 809,000 cr |
Insurance claims | 18 |
Total claim costs | 15,806,466 cr |
Combat |
|
Bounties claimed | 3,536 |
Profit from bounties | 88,293,153 cr |
Combat bonds | 1,638 |
Profit from combat bonds | 37,147,559 cr |
Assassinations | 4 |
Profit from assassinations | 1,598,508 cr |
Highest single reward | 373,067 cr |
Skimmers killed | 79 |
Crime |
|
Fines issued | 96 |
Lifetime fines value | 275,135 cr |
Bounties received/earned | 54 |
Lifetime bounty value | 37,200 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 1,161,180 cr |
Commodities smuggled | 151 |
Average profit | 89,322 cr |
Highest single transaction | 860,250 cr |
Trading |
|
Market network | 92 |
Trading profit | 431,947,614 cr |
Commodities traded | 89,150 |
Average profit | 583,713 cr |
Highest single transaction | 102,035,456 cr |
Mining |
|
Profits from mining | 207,518,240 cr |
Minerals refined | 754 |
Materials collected | 14,021 |
Exploration |
|
Systems visited | 6,887 |
Profits from exploration | 336,282,168 cr |
Level 2 detailed scans | 16,400 |
Level 3 detailed scans | 29,880 |
Highest payout | 10,375,795 cr |
Total hyperspace distance | 365,987 ly |
Total hyperspace jumps | 8,963 |
Max distance from start | 65,222.47 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,258.99 ly |
Approximate time played | 5W 4D 18H 35M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 101 |
Total delivered | 101 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 3 |
Total profit | 64,411 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,482 |
Grade 1 upgrades generated | 734 |
Grade 2 upgrades generated | 158 |
Grade 3 upgrades generated | 224 |
Grade 4 upgrades generated | 178 |
Grade 5 upgrades generated | 188 |
Multi-Crew |
|
Total time in multi-crew | 48M 22S |
Time in gunner role | 30M 32S |