CMDR Vincible profile
(Anaconda)
Federation: Post Commander
Empire: King
Balance |
|
---|---|
Current assets | 1,969,550,079 cr |
Credits spent on ships | 380,979,619 cr |
Credits spent on outfitting | 522,365,611 cr |
Credits spent on repairs | 6,279,412 cr |
Credits spent on fuel | 656,915 cr |
Credits spent on munitions | 818,951 cr |
Insurance claims | 50 |
Total claim costs | 88,930,142 cr |
Combat |
|
Bounties claimed | 2,894 |
Profit from bounties | 118,156,975 cr |
Combat bonds | 987 |
Profit from combat bonds | 28,462,126 cr |
Assassinations | 14 |
Profit from assassinations | 3,347,814 cr |
Highest single reward | 373,935 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 146 |
Lifetime fines value | 3,765,011 cr |
Bounties received/earned | 35 |
Lifetime bounty value | 55,070 cr |
Highest bounty issued | 14,965 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 5,187,919 cr |
Commodities smuggled | 1,210 |
Average profit | 225,562 cr |
Highest single transaction | 569,220 cr |
Trading |
|
Market network | 171 |
Trading profit | 779,109,902 cr |
Commodities traded | 74,962 |
Average profit | 981,247 cr |
Highest single transaction | 174,181,280 cr |
Mining |
|
Profits from mining | 675,992,290 cr |
Minerals refined | 1,413 |
Materials collected | 7,629 |
Exploration |
|
Systems visited | 2,764 |
Profits from exploration | 35,301,155 cr |
Level 2 detailed scans | 11,467 |
Level 3 detailed scans | 2,251 |
Highest payout | 1,387,821 cr |
Total hyperspace distance | 92,993 ly |
Total hyperspace jumps | 5,192 |
Max distance from start | 2,670.59 ly |
Max distance from Sol | 16,703.84 ly |
Max distance from Colonia | 23,852.89 ly |
Approximate time played | 6W 7H 7M |
Passengers |
|
Total bulk passengers delivered | 1,788 |
Total VIPs delivered | 92 |
Total delivered | 1,880 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 43 |
Total profit | 598,754 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 460 |
Grade 1 upgrades generated | 126 |
Grade 2 upgrades generated | 108 |
Grade 3 upgrades generated | 112 |
Grade 4 upgrades generated | 73 |
Grade 5 upgrades generated | 41 |
Crew |
|
Crew credits earned | 58,160,229 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 5M 4S |
Time in gunner role | 33M 33S |