CMDR Cmdr. Darkgoat profile
(Asp Explorer)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 691,600,445 cr |
Credits spent on ships | 155,359,596 cr |
Credits spent on outfitting | 339,695,747 cr |
Credits spent on repairs | 3,297,331 cr |
Credits spent on fuel | 223,882 cr |
Credits spent on munitions | 756,529 cr |
Insurance claims | 51 |
Total claim costs | 94,627,456 cr |
Combat |
|
Bounties claimed | 284 |
Profit from bounties | 3,625,263 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 17 |
Profit from assassinations | 1,477,674 cr |
Highest single reward | 75,925 cr |
Skimmers killed | 34 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 1,133,709 cr |
Bounties received/earned | 22 |
Lifetime bounty value | 44,175 cr |
Highest bounty issued | 7,000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 193,140 cr |
Commodities smuggled | 95 |
Average profit | 7,153 cr |
Highest single transaction | 23,815 cr |
Trading |
|
Market network | 209 |
Trading profit | 211,271,456 cr |
Commodities traded | 34,280 |
Average profit | 369,356 cr |
Highest single transaction | 35,823,409 cr |
Mining |
|
Profits from mining | 189,878,551 cr |
Minerals refined | 1,204 |
Materials collected | 5,272 |
Exploration |
|
Systems visited | 6,552 |
Profits from exploration | 338,497,239 cr |
Level 2 detailed scans | 3,013 |
Level 3 detailed scans | 24,067 |
Highest payout | 4,357,071 cr |
Total hyperspace distance | 213,767 ly |
Total hyperspace jumps | 8,167 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 16,097.78 ly |
Max distance from Colonia | 32,418.37 ly |
Approximate time played | 5W 3D 11H 38M |
Passengers |
|
Total bulk passengers delivered | 685 |
Total VIPs delivered | 731 |
Total delivered | 1,416 |
Total ejected | 83 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 113,772 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 404 |
Grade 1 upgrades generated | 185 |
Grade 2 upgrades generated | 51 |
Grade 3 upgrades generated | 91 |
Grade 4 upgrades generated | 67 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 100,015,544 cr |
Crew hired | 7 |
Crew fired | 7 |
Multi-Crew |
|
Total time in multi-crew | 1H 2M 38S |