Federation: Post Commander
Empire: Squire
Balance |
|
---|---|
Current assets | 4,366,721,948 cr |
Credits spent on ships | 648,505,021 cr |
Credits spent on outfitting | 1,628,377,344 cr |
Credits spent on repairs | 27,552,367 cr |
Credits spent on fuel | 450,599 cr |
Credits spent on munitions | 1,471,189 cr |
Insurance claims | 56 |
Total claim costs | 74,654,306 cr |
Combat |
|
Bounties claimed | 4,064 |
Profit from bounties | 275,601,513 cr |
Combat bonds | 3,236 |
Profit from combat bonds | 120,786,998 cr |
Assassinations | 13 |
Profit from assassinations | 6,555,834 cr |
Highest single reward | 626,125 cr |
Skimmers killed | 63 |
Crime |
|
Fines issued | 107 |
Lifetime fines value | 194,709 cr |
Bounties received/earned | 94 |
Lifetime bounty value | 104,560 cr |
Highest bounty issued | 6,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 87,524 cr |
Commodities smuggled | 21 |
Average profit | 14,587 cr |
Highest single transaction | 73,815 cr |
Trading |
|
Market network | 83 |
Trading profit | 3,791,856 cr |
Commodities traded | 2,728 |
Average profit | 13,789 cr |
Highest single transaction | 587,457 cr |
Mining |
|
Profits from mining | 2,761,770 cr |
Minerals refined | 686 |
Materials collected | 29,234 |
Exploration |
|
Systems visited | 46,713 |
Profits from exploration | 3,986,793,432 cr |
Level 2 detailed scans | 69,631 |
Level 3 detailed scans | 182,810 |
Highest payout | 7,071,867 cr |
Total hyperspace distance | 3,162,977 ly |
Total hyperspace jumps | 50,119 |
Max distance from start | 65,628.08 ly |
Max distance from Sol | 65,627.06 ly |
Max distance from Colonia | 49,823.05 ly |
Approximate time played | 17W 2D 11H 49M |
Passengers |
|
Total bulk passengers delivered | 1,253 |
Total VIPs delivered | 477 |
Total delivered | 1,730 |
Total ejected | 18 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 108,496 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,956 |
Grade 1 upgrades generated | 246 |
Grade 2 upgrades generated | 215 |
Grade 3 upgrades generated | 264 |
Grade 4 upgrades generated | 305 |
Grade 5 upgrades generated | 926 |
Crew |
|
Crew credits earned | 265,832 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 30M 29S |
Time in gunner role | 52S |