CMDR sumsatisfaction profile
Federation: Ensign
Empire: Master
Balance |
|
---|---|
Current assets | 6,266,364,895 cr |
Credits spent on ships | 860,531,540 cr |
Credits spent on outfitting | 2,551,771,795 cr |
Credits spent on repairs | 32,710,082 cr |
Credits spent on fuel | 190,807 cr |
Credits spent on munitions | 6,311,525 cr |
Insurance claims | 76 |
Total claim costs | 652,468,698 cr |
Combat |
|
Bounties claimed | 332 |
Profit from bounties | 69,379,397 cr |
Combat bonds | 687 |
Profit from combat bonds | 1,647,816,561 cr |
Assassinations | 12 |
Profit from assassinations | 7,252,497 cr |
Highest single reward | 953,115 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 45 |
Lifetime fines value | 297,444 cr |
Bounties received/earned | 283 |
Lifetime bounty value | 1,025,600 cr |
Highest bounty issued | 248,700 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 30 |
Trading profit | 6,462,772,769 cr |
Commodities traded | 11,674 |
Average profit | 78,814,302 cr |
Highest single transaction | 326,736,993 cr |
Mining |
|
Profits from mining | 1,938,457,289 cr |
Minerals refined | 2,874 |
Materials collected | 5,673 |
Exploration |
|
Systems visited | 1,439 |
Profits from exploration | 20,187,610 cr |
Level 2 detailed scans | 2,791 |
Level 3 detailed scans | 2,790 |
Highest payout | 991,747 cr |
Total hyperspace distance | 64,069 ly |
Total hyperspace jumps | 2,388 |
Max distance from start | 1,022.90 ly |
Max distance from Sol | 1,009.80 ly |
Max distance from Colonia | 22,687.05 ly |
Approximate time played | 3W 5D 16H 28M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 5 |
Total delivered | 5 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 545 |
Grade 1 upgrades generated | 167 |
Grade 2 upgrades generated | 155 |
Grade 3 upgrades generated | 164 |
Grade 4 upgrades generated | 50 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 791,227,303 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 13H 44M 19S |
Time in gunner role | 59M 37S |
Time in fighter con role | 2M 27S |