CMDR HAL profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 237,683,812 cr |
Credits spent on ships | 133,406,559 cr |
Credits spent on outfitting | 127,068,766 cr |
Credits spent on repairs | 85,470 cr |
Credits spent on fuel | 6,056 cr |
Credits spent on munitions | 1,294 cr |
Insurance claims | 1 |
Total claim costs | 4,060,107 cr |
Combat |
|
Bounties claimed | 0 |
Profit from bounties | 0 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 0 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 2 |
Lifetime fines value | 500 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 8 |
Trading profit | 228,729,003 cr |
Commodities traded | 1,026 |
Average profit | 11,436,450 cr |
Highest single transaction | 49,673,664 cr |
Mining |
|
Profits from mining | 195,568,310 cr |
Minerals refined | 744 |
Materials collected | 3,733 |
Exploration |
|
Systems visited | 581 |
Profits from exploration | 5,867,823 cr |
Level 2 detailed scans | 792 |
Level 3 detailed scans | 792 |
Highest payout | 433,895 cr |
Total hyperspace distance | 39,776 ly |
Total hyperspace jumps | 652 |
Max distance from start | 25,878.51 ly |
Approximate time played | 2D 23H 8M |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 19 |
Grade 1 upgrades generated | 5 |
Grade 2 upgrades generated | 6 |
Grade 3 upgrades generated | 8 |
Multi-Crew |
|
Total time in multi-crew | 6M 53S |
Time in fighter con role | 4M 37S |