CMDR Shrill profile
(Python Mk II)
Federation: None
Empire: Viscount
Balance |
|
---|---|
Current assets | 11,800,050,306 cr |
Credits spent on ships | 460,569,610 cr |
Credits spent on outfitting | 3,158,612,282 cr |
Credits spent on repairs | 3,051,280 cr |
Credits spent on fuel | 644,841 cr |
Credits spent on munitions | 274,335 cr |
Insurance claims | 14 |
Total claim costs | 1,992,919 cr |
Combat |
|
Bounties claimed | 1,010 |
Profit from bounties | 230,699,436 cr |
Combat bonds | 636 |
Profit from combat bonds | 45,929,993 cr |
Assassinations | 20 |
Profit from assassinations | 18,915,574 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 16 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 116,725 cr |
Bounties received/earned | 955 |
Lifetime bounty value | 5,065,300 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 69,188 cr |
Commodities smuggled | 196 |
Average profit | 69,188 cr |
Highest single transaction | 69,188 cr |
Trading |
|
Market network | 32 |
Trading profit | 8,836,773,229 cr |
Commodities traded | 128,515 |
Average profit | 31,673,022 cr |
Highest single transaction | 150,888,048 cr |
Mining |
|
Profits from mining | 453,818,470 cr |
Minerals refined | 0 |
Materials collected | 21,932 |
Exploration |
|
Systems visited | 2,528 |
Profits from exploration | 374,908,659 cr |
Level 2 detailed scans | 8,261 |
Level 3 detailed scans | 8,260 |
Highest payout | 10,080,966 cr |
Total hyperspace distance | 135,554 ly |
Total hyperspace jumps | 4,867 |
Max distance from start | 7,520.25 ly |
Max distance from Sol | 7,509.63 ly |
Max distance from Colonia | 25,735.02 ly |
Approximate time played | 5W 5D 1H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,675 |
Total delivered | 1,675 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 128,839 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,807 |
Grade 1 upgrades generated | 285 |
Grade 2 upgrades generated | 313 |
Grade 3 upgrades generated | 493 |
Grade 4 upgrades generated | 513 |
Grade 5 upgrades generated | 1,203 |
Crew |
|
Crew credits earned | 416,121 cr |
Crew hired | 1 |
Crew fired | 1 |