CMDR Vicar Tineamica profile
(Anaconda)
Federation: Petty Officer
Empire: Duke
Balance |
|
---|---|
Current assets | 6,625,050,225 cr |
Credits spent on ships | 781,581,802 cr |
Credits spent on outfitting | 1,354,916,198 cr |
Credits spent on repairs | 5,772,754 cr |
Credits spent on fuel | 132,208 cr |
Credits spent on munitions | 122,440 cr |
Insurance claims | 3 |
Total claim costs | 58,604,565 cr |
Combat |
|
Bounties claimed | 343 |
Profit from bounties | 10,533,814 cr |
Combat bonds | 175 |
Profit from combat bonds | 250,201,435 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 765,404 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 1 |
Lifetime fines value | 100 cr |
Bounties received/earned | 1 |
Lifetime bounty value | 1,000 cr |
Highest bounty issued | 1,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 8,343 cr |
Commodities smuggled | 5 |
Average profit | 1,669 cr |
Highest single transaction | 2,924 cr |
Trading |
|
Market network | 132 |
Trading profit | 329,420,077 cr |
Commodities traded | 54,968 |
Average profit | 669,553 cr |
Highest single transaction | 27,590,280 cr |
Mining |
|
Profits from mining | 69,100,638 cr |
Minerals refined | 749 |
Materials collected | 13,745 |
Exploration |
|
Systems visited | 6,193 |
Profits from exploration | 2,908,237,285 cr |
Level 2 detailed scans | 81,466 |
Level 3 detailed scans | 81,466 |
Highest payout | 21,544,478 cr |
Total hyperspace distance | 385,545 ly |
Total hyperspace jumps | 7,824 |
Max distance from start | 22,008.41 ly |
Max distance from Sol | 22,026.22 ly |
Max distance from Colonia | 23,490.33 ly |
Approximate time played | 5W 19H 59M |
Passengers |
|
Total bulk passengers delivered | 3,804 |
Total VIPs delivered | 0 |
Total delivered | 3,804 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 348,096 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,068 |
Grade 1 upgrades generated | 178 |
Grade 2 upgrades generated | 144 |
Grade 3 upgrades generated | 173 |
Grade 4 upgrades generated | 182 |
Grade 5 upgrades generated | 391 |
Multi-Crew |
|
Total time in multi-crew | 5H 6M 7S |
Time in gunner role | 4S |