CMDR Ash Rynn profile
(Anaconda)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 26,796,734,522 cr |
Credits spent on ships | 1,164,527,638 cr |
Credits spent on outfitting | 3,723,610,454 cr |
Credits spent on repairs | 52,314,573 cr |
Credits spent on fuel | 727,721 cr |
Credits spent on munitions | 2,922,959 cr |
Insurance claims | 52 |
Total claim costs | 396,710,654 cr |
Combat |
|
Bounties claimed | 1,487 |
Profit from bounties | 327,752,565 cr |
Combat bonds | 2,691 |
Profit from combat bonds | 12,838,330,696 cr |
Assassinations | 33 |
Profit from assassinations | 10,995,008 cr |
Highest single reward | 2,498,100 cr |
Skimmers killed | 15 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 1,741,212 cr |
Bounties received/earned | 117 |
Lifetime bounty value | 119,500 cr |
Highest bounty issued | 1,500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 60 |
Trading profit | 7,908,729,197 cr |
Commodities traded | 296,540 |
Average profit | 17,535,985 cr |
Highest single transaction | 280,711,080 cr |
Mining |
|
Profits from mining | 250,818,152 cr |
Minerals refined | 1,329 |
Materials collected | 18,553 |
Exploration |
|
Systems visited | 3,159 |
Profits from exploration | 566,064,760 cr |
Level 2 detailed scans | 11,524 |
Level 3 detailed scans | 11,524 |
Highest payout | 16,805,088 cr |
Total hyperspace distance | 179,208 ly |
Total hyperspace jumps | 5,651 |
Max distance from start | 38,399.47 ly |
Max distance from Sol | 38,515.43 ly |
Max distance from Colonia | 22,021.80 ly |
Approximate time played | 12W 2D 17H 5M |
Passengers |
|
Total bulk passengers delivered | 3,167 |
Total VIPs delivered | 7 |
Total delivered | 3,174 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 21 |
Total profit | 490,683 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 3,870 |
Grade 1 upgrades generated | 362 |
Grade 2 upgrades generated | 489 |
Grade 3 upgrades generated | 767 |
Grade 4 upgrades generated | 1,096 |
Grade 5 upgrades generated | 1,156 |
Multi-Crew |
|
Total time in multi-crew | 7H 58M 34S |
Time in gunner role | 10M 19S |
Time in fighter con role | 26M 16S |
Total credits accrued | 27,523,431 cr |