CMDR Asmodrakia profile
(Imperial Clipper)
Federation: Lieutenant
Empire: Count
Balance |
|
---|---|
Current assets | 5,507,131,665 cr |
Credits spent on ships | 617,473,598 cr |
Credits spent on outfitting | 1,432,856,289 cr |
Credits spent on repairs | 6,075,063 cr |
Credits spent on fuel | 81,971 cr |
Credits spent on munitions | 982,190 cr |
Insurance claims | 29 |
Total claim costs | 46,487,971 cr |
Combat |
|
Bounties claimed | 247 |
Profit from bounties | 45,996,145 cr |
Combat bonds | 371 |
Profit from combat bonds | 31,377,771 cr |
Assassinations | 23 |
Profit from assassinations | 12,337,200 cr |
Highest single reward | 863,781 cr |
Skimmers killed | 62 |
Crime |
|
Fines issued | 83 |
Lifetime fines value | 17,550 cr |
Bounties received/earned | 464 |
Lifetime bounty value | 1,767,800 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 65,068 cr |
Commodities smuggled | 13 |
Average profit | 16,267 cr |
Highest single transaction | 44,856 cr |
Trading |
|
Market network | 34 |
Trading profit | 514,753,403 cr |
Commodities traded | 11,132 |
Average profit | 4,949,552 cr |
Highest single transaction | 56,266,840 cr |
Mining |
|
Profits from mining | 417,355,104 cr |
Minerals refined | 2,040 |
Materials collected | 14,551 |
Exploration |
|
Systems visited | 5,104 |
Profits from exploration | 2,076,195,857 cr |
Level 2 detailed scans | 58,327 |
Level 3 detailed scans | 58,327 |
Highest payout | 16,883,421 cr |
Total hyperspace distance | 272,422 ly |
Total hyperspace jumps | 6,249 |
Max distance from start | 26,454.72 ly |
Max distance from Sol | 26,553.18 ly |
Max distance from Colonia | 28,900.57 ly |
Approximate time played | 8W 6D 3H 35M |
Passengers |
|
Total bulk passengers delivered | 908 |
Total VIPs delivered | 0 |
Total delivered | 908 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 130 |
Total profit | 3,798,168 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 1,731 |
Grade 1 upgrades generated | 269 |
Grade 2 upgrades generated | 338 |
Grade 3 upgrades generated | 444 |
Grade 4 upgrades generated | 480 |
Grade 5 upgrades generated | 200 |
Multi-Crew |
|
Total time in multi-crew | 6H 10M 52S |
Time in gunner role | 54M 45S |