CMDR Alaister Ateca profile
(Python)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3,067,100,409 cr |
Credits spent on ships | 1,131,600,971 cr |
Credits spent on outfitting | 2,637,691,600 cr |
Credits spent on repairs | 18,074,501 cr |
Credits spent on fuel | 407,950 cr |
Credits spent on munitions | 513,382 cr |
Insurance claims | 195 |
Total claim costs | 142,247,529 cr |
Combat |
|
Bounties claimed | 339 |
Profit from bounties | 22,943,733 cr |
Combat bonds | 220 |
Profit from combat bonds | 13,021,074 cr |
Assassinations | 2 |
Profit from assassinations | 1,729,471 cr |
Highest single reward | 1,269,708 cr |
Skimmers killed | 421 |
Crime |
|
Fines issued | 233 |
Lifetime fines value | 3,347,641 cr |
Bounties received/earned | 489 |
Lifetime bounty value | 215,580 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 2,968,706 cr |
Commodities smuggled | 346 |
Average profit | 212,050 cr |
Highest single transaction | 1,140,120 cr |
Trading |
|
Market network | 100 |
Trading profit | 1,070,697,203 cr |
Commodities traded | 169,500 |
Average profit | 942,515 cr |
Highest single transaction | 32,658,480 cr |
Mining |
|
Profits from mining | 10,677,322 cr |
Minerals refined | 1,370 |
Materials collected | 15,584 |
Exploration |
|
Systems visited | 3,806 |
Profits from exploration | 329,343,144 cr |
Level 2 detailed scans | 1,494 |
Level 3 detailed scans | 4,329 |
Highest payout | 2,826,861 cr |
Total hyperspace distance | 130,305 ly |
Total hyperspace jumps | 6,381 |
Max distance from start | 5,126.19 ly |
Approximate time played | 7W 1D 13H 29M |
Passengers |
|
Total bulk passengers delivered | 123 |
Total VIPs delivered | 21 |
Total delivered | 144 |
Total ejected | 12 |
Search and Rescue |
|
Total items rescued | 46 |
Total profit | 1,182,430 cr |
Total rescue transactions | 9 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1,893 |
Grade 1 upgrades generated | 666 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 323 |
Grade 4 upgrades generated | 258 |
Grade 5 upgrades generated | 445 |
Crew |
|
Crew credits earned | 57,552,165 cr |
Crew hired | 2 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 13H 58M 30S |
Time in gunner role | 4M 38S |