CMDR Polifemo profile
(Alliance Chieftain)
Federation: Lieutenant
Empire: Squire
Balance |
|
---|---|
Current assets | 4,611,098,346 cr |
Credits spent on ships | 713,868,629 cr |
Credits spent on outfitting | 1,300,109,880 cr |
Credits spent on repairs | 45,741,385 cr |
Credits spent on fuel | 264,544 cr |
Credits spent on munitions | 2,210,368 cr |
Insurance claims | 63 |
Total claim costs | 500,785,290 cr |
Combat |
|
Bounties claimed | 1,439 |
Profit from bounties | 232,132,513 cr |
Combat bonds | 1,093 |
Profit from combat bonds | 985,191,526 cr |
Assassinations | 39 |
Profit from assassinations | 16,233,957 cr |
Highest single reward | 1,699,100 cr |
Skimmers killed | 158 |
Crime |
|
Fines issued | 128 |
Lifetime fines value | 48,000 cr |
Bounties received/earned | 99 |
Lifetime bounty value | 117,500 cr |
Highest bounty issued | 42,400 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 215,095 cr |
Commodities smuggled | 20 |
Average profit | 17,925 cr |
Highest single transaction | 38,322 cr |
Trading |
|
Market network | 59 |
Trading profit | 776,240,378 cr |
Commodities traded | 42,800 |
Average profit | 3,234,335 cr |
Highest single transaction | 20,798,064 cr |
Mining |
|
Profits from mining | 24,289,374 cr |
Minerals refined | 98 |
Materials collected | 11,077 |
Exploration |
|
Systems visited | 3,717 |
Profits from exploration | 464,590,146 cr |
Level 2 detailed scans | 16,612 |
Level 3 detailed scans | 16,610 |
Highest payout | 16,790,226 cr |
Total hyperspace distance | 229,371 ly |
Total hyperspace jumps | 4,959 |
Max distance from start | 26,291.37 ly |
Max distance from Sol | 26,323.21 ly |
Max distance from Colonia | 28,602.67 ly |
Approximate time played | 5W 4D 14H 2M |
Passengers |
|
Total bulk passengers delivered | 6 |
Total VIPs delivered | 55 |
Total delivered | 61 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 471,249 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1,057 |
Grade 1 upgrades generated | 196 |
Grade 2 upgrades generated | 237 |
Grade 3 upgrades generated | 227 |
Grade 4 upgrades generated | 185 |
Grade 5 upgrades generated | 212 |
Multi-Crew |
|
Total time in multi-crew | 5H 54M 55S |
Time in gunner role | 2H 49M 11S |
Total credits accrued | 145,291,437 cr |