CMDR credgehog profile
(Krait Phantom)
Federation: Midshipman
Empire: Duke
Balance |
|
---|---|
Current assets | 2,481,851,355 cr |
Credits spent on ships | 1,001,642,183 cr |
Credits spent on outfitting | 2,276,417,937 cr |
Credits spent on repairs | 38,438,786 cr |
Credits spent on fuel | 471,249 cr |
Credits spent on munitions | 1,170,326 cr |
Insurance claims | 36 |
Total claim costs | 359,490,113 cr |
Combat |
|
Bounties claimed | 613 |
Profit from bounties | 133,892,172 cr |
Combat bonds | 184 |
Profit from combat bonds | 382,714,149 cr |
Assassinations | 16 |
Profit from assassinations | 8,113,309 cr |
Highest single reward | 1,472,783 cr |
Skimmers killed | 14 |
Crime |
|
Fines issued | 321 |
Lifetime fines value | 1,294,123 cr |
Bounties received/earned | 793 |
Lifetime bounty value | 30,157,850 cr |
Highest bounty issued | 340,300 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 182 |
Trading profit | 1,748,561,272 cr |
Commodities traded | 104,655 |
Average profit | 5,947,487 cr |
Highest single transaction | 76,152,120 cr |
Mining |
|
Profits from mining | 683,248,530 cr |
Minerals refined | 1,618 |
Materials collected | 1,112 |
Exploration |
|
Systems visited | 6,655 |
Profits from exploration | 612,856,539 cr |
Level 2 detailed scans | 18,448 |
Level 3 detailed scans | 18,448 |
Highest payout | 11,476,307 cr |
Total hyperspace distance | 318,243 ly |
Total hyperspace jumps | 7,907 |
Max distance from start | 65,248.48 ly |
Max distance from Sol | 65,279.35 ly |
Max distance from Colonia | 46,241.11 ly |
Approximate time played | 3W 1D 15H 30M |
Passengers |
|
Total bulk passengers delivered | 362 |
Total VIPs delivered | 64 |
Total delivered | 426 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 306,476 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 191 |
Grade 1 upgrades generated | 72 |
Grade 2 upgrades generated | 48 |
Grade 3 upgrades generated | 49 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 63,131,409 cr |
Crew hired | 4 |
Crew fired | 3 |
Multi-Crew |
|
Total time in multi-crew | 19H 8M 27S |
Time in gunner role | 9S |
Time in fighter con role | 1H 17M 56S |
Total credits accrued | 2,765,668 cr |