CMDR King Mitrix profile
(Beluga Liner)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 14,782,571,692 cr |
Credits spent on ships | 2,525,495,897 cr |
Credits spent on outfitting | 4,582,158,257 cr |
Credits spent on repairs | 33,774,412 cr |
Credits spent on fuel | 945,385 cr |
Credits spent on munitions | 2,116,605 cr |
Insurance claims | 28 |
Total claim costs | 194,136,623 cr |
Combat |
|
Bounties claimed | 1,909 |
Profit from bounties | 400,879,217 cr |
Combat bonds | 1,924 |
Profit from combat bonds | 994,477,394 cr |
Assassinations | 56 |
Profit from assassinations | 135,286,800 cr |
Highest single reward | 1,254,206 cr |
Skimmers killed | 88 |
Crime |
|
Fines issued | 120 |
Lifetime fines value | 13,379,235 cr |
Bounties received/earned | 477 |
Lifetime bounty value | 588,750 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 9 |
Black market profit | 2,539,477 cr |
Commodities smuggled | 923 |
Average profit | 181,391 cr |
Highest single transaction | 508,640 cr |
Trading |
|
Market network | 216 |
Trading profit | 19,228,280,747 cr |
Commodities traded | 428,078 |
Average profit | 22,254,955 cr |
Highest single transaction | 266,202,288 cr |
Mining |
|
Profits from mining | 416,096,114 cr |
Minerals refined | 1,588 |
Materials collected | 19,445 |
Exploration |
|
Systems visited | 8,752 |
Profits from exploration | 2,105,244,178 cr |
Level 2 detailed scans | 58,093 |
Level 3 detailed scans | 58,093 |
Highest payout | 19,852,155 cr |
Total hyperspace distance | 784,657 ly |
Total hyperspace jumps | 11,164 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 54,777.45 ly |
Max distance from Colonia | 44,476.66 ly |
Approximate time played | 16W 6D 14H 38M |
Passengers |
|
Total bulk passengers delivered | 4,511 |
Total VIPs delivered | 1,200 |
Total delivered | 5,711 |
Total ejected | 71 |
Search and Rescue |
|
Total items rescued | 95 |
Total profit | 1,746,483 cr |
Total rescue transactions | 11 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 2,657 |
Grade 1 upgrades generated | 635 |
Grade 2 upgrades generated | 534 |
Grade 3 upgrades generated | 560 |
Grade 4 upgrades generated | 430 |
Grade 5 upgrades generated | 498 |
Crew |
|
Crew credits earned | 287,331,134 cr |
Crew hired | 2 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 2H 28M 54S |
Time in gunner role | 1H 35M 57S |
Time in fighter con role | 20M 37S |
Total credits accrued | 231,006 cr |