CMDR Removerboy profile
(Federal Corvette)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 8,182,539,456 cr |
Credits spent on ships | 1,310,607,225 cr |
Credits spent on outfitting | 2,915,043,869 cr |
Credits spent on repairs | 14,632,780 cr |
Credits spent on fuel | 253,912 cr |
Credits spent on munitions | 1,211,105 cr |
Insurance claims | 39 |
Total claim costs | 134,760,573 cr |
Combat |
|
Bounties claimed | 1,098 |
Profit from bounties | 30,518,207 cr |
Combat bonds | 324 |
Profit from combat bonds | 11,446,768 cr |
Assassinations | 4 |
Profit from assassinations | 1,429,126 cr |
Highest single reward | 951,122 cr |
Skimmers killed | 717 |
Crime |
|
Fines issued | 100 |
Lifetime fines value | 63,383 cr |
Bounties received/earned | 407 |
Lifetime bounty value | 1,580,365 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 712,713 cr |
Commodities smuggled | 41 |
Average profit | 79,190 cr |
Highest single transaction | 315,629 cr |
Trading |
|
Market network | 130 |
Trading profit | 1,122,829,509 cr |
Commodities traded | 35,433 |
Average profit | 2,446,252 cr |
Highest single transaction | 127,784,811 cr |
Mining |
|
Profits from mining | 925,367,861 cr |
Minerals refined | 3,033 |
Materials collected | 10,756 |
Exploration |
|
Systems visited | 5,497 |
Profits from exploration | 732,027,478 cr |
Level 2 detailed scans | 13,874 |
Level 3 detailed scans | 14,953 |
Highest payout | 15,518,449 cr |
Total hyperspace distance | 252,682 ly |
Total hyperspace jumps | 7,292 |
Max distance from start | 25,843.92 ly |
Max distance from Sol | 25,899.99 ly |
Max distance from Colonia | 23,936.99 ly |
Approximate time played | 8W 15H 26M |
Passengers |
|
Total bulk passengers delivered | 1,914 |
Total VIPs delivered | 15 |
Total delivered | 1,929 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 84 |
Total profit | 2,165,812 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 350 |
Grade 1 upgrades generated | 59 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 82 |
Grade 4 upgrades generated | 77 |
Grade 5 upgrades generated | 61 |
Crew |
|
Crew credits earned | 1,337,891,560 cr |
Crew hired | 6 |
Crew fired | 2 |
Crew lost | 7 |
Multi-Crew |
|
Total time in multi-crew | 2H 16M 45S |