CMDR QuirtTheDirt profile
(Imperial Courier)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23,644,344,586 cr |
Credits spent on ships | 2,784,493,167 cr |
Credits spent on outfitting | 4,833,162,540 cr |
Credits spent on repairs | 32,218,692 cr |
Credits spent on fuel | 444,905 cr |
Credits spent on munitions | 5,268,966 cr |
Insurance claims | 120 |
Total claim costs | 493,937,330 cr |
Combat |
|
Bounties claimed | 2,340 |
Profit from bounties | 205,782,596 cr |
Combat bonds | 418 |
Profit from combat bonds | 211,361,307 cr |
Assassinations | 66 |
Profit from assassinations | 24,091,529 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 38 |
Crime |
|
Fines issued | 342 |
Lifetime fines value | 20,900,127 cr |
Bounties received/earned | 597 |
Lifetime bounty value | 2,467,850 cr |
Highest bounty issued | 573,400 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 52,390 cr |
Commodities smuggled | 6 |
Average profit | 10,478 cr |
Highest single transaction | 45,294 cr |
Trading |
|
Market network | 24 |
Trading profit | 11,335,851,144 cr |
Commodities traded | 48,302 |
Average profit | 116,864,445 cr |
Highest single transaction | 331,831,908 cr |
Mining |
|
Profits from mining | 1,927,657,436 cr |
Minerals refined | 4,061 |
Materials collected | 19,176 |
Exploration |
|
Systems visited | 17,607 |
Profits from exploration | 3,511,777,162 cr |
Level 2 detailed scans | 87,448 |
Level 3 detailed scans | 87,447 |
Highest payout | 23,387,770 cr |
Total hyperspace distance | 1,178,616 ly |
Total hyperspace jumps | 19,573 |
Max distance from start | 65,616.70 ly |
Max distance from Sol | 65,647.34 ly |
Max distance from Colonia | 50,088.39 ly |
Approximate time played | 9W 4D 21H 59M |
Passengers |
|
Total bulk passengers delivered | 7,675 |
Total VIPs delivered | 2,149 |
Total delivered | 9,824 |
Total ejected | 2 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 10,033 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 17 |
Number of upgrades generated | 2,824 |
Grade 1 upgrades generated | 405 |
Grade 2 upgrades generated | 417 |
Grade 3 upgrades generated | 545 |
Grade 4 upgrades generated | 583 |
Grade 5 upgrades generated | 874 |
Crew |
|
Crew credits earned | 1,176,892,794 cr |
Crew hired | 37 |
Crew fired | 36 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 2H 40M 44S |
Time in gunner role | 51S |
Total credits accrued | 4,720 cr |