CMDR SH4R Qi profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 7,427,437,524 cr |
Credits spent on ships | 847,359,452 cr |
Credits spent on outfitting | 2,979,780,119 cr |
Credits spent on repairs | 28,214,973 cr |
Credits spent on fuel | 508,280 cr |
Credits spent on munitions | 2,533,629 cr |
Insurance claims | 131 |
Total claim costs | 255,944,860 cr |
Combat |
|
Bounties claimed | 2,091 |
Profit from bounties | 75,756,709 cr |
Combat bonds | 1,707 |
Profit from combat bonds | 2,864,758,315 cr |
Assassinations | 7 |
Profit from assassinations | 4,447,754 cr |
Highest single reward | 662,515 cr |
Skimmers killed | 271 |
Crime |
|
Fines issued | 209 |
Lifetime fines value | 1,046,009 cr |
Bounties received/earned | 124 |
Lifetime bounty value | 118,780 cr |
Highest bounty issued | 10,390 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 6,925,715 cr |
Commodities smuggled | 2,304 |
Average profit | 256,508 cr |
Highest single transaction | 1,159,920 cr |
Trading |
|
Market network | 120 |
Trading profit | 55,738,936 cr |
Commodities traded | 29,059 |
Average profit | 83,692 cr |
Highest single transaction | 3,380,832 cr |
Mining |
|
Profits from mining | 115,347,311 cr |
Minerals refined | 863 |
Materials collected | 17,097 |
Exploration |
|
Systems visited | 13,547 |
Profits from exploration | 584,193,723 cr |
Level 2 detailed scans | 13,681 |
Level 3 detailed scans | 155,651 |
Highest payout | 22,484,835 cr |
Total hyperspace distance | 778,692 ly |
Total hyperspace jumps | 16,523 |
Max distance from start | 65,590.23 ly |
Max distance from Sol | 36,597.40 ly |
Max distance from Colonia | 23,382.84 ly |
Approximate time played | 14W 5D 4H 7M |
Passengers |
|
Total bulk passengers delivered | 4,041 |
Total VIPs delivered | 442 |
Total delivered | 4,483 |
Total ejected | 74 |
Search and Rescue |
|
Total items rescued | 9 |
Total profit | 197,444 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1,348 |
Grade 1 upgrades generated | 224 |
Grade 2 upgrades generated | 143 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 294 |
Grade 5 upgrades generated | 416 |
Crew |
|
Crew credits earned | 15,765,609 cr |
Crew hired | 8 |
Crew fired | 6 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 1H 25M 37S |