CMDR Shalimara profile
Profile

Distances submitted:
0
Systems visited:
1,360
Systems discovered first:
285
Balance:
2,010,360,724 Cr
Ranks
Mostly Defenceless
Mostly Directionless
Federation: Rear Admiral
Empire: Duke
Flight log heatmap
Statistics
Balance |
|
---|---|
Current assets | 4,619,362,718 cr |
Credits spent on ships | 888,549,939 cr |
Credits spent on outfitting | 1,737,068,804 cr |
Credits spent on repairs | 4,512,772 cr |
Credits spent on fuel | 461,057 cr |
Credits spent on munitions | 373,085 cr |
Insurance claims | 9 |
Total claim costs | 62,341,562 cr |
Combat |
|
Bounties claimed | 610 |
Profit from bounties | 152,475,968 cr |
Combat bonds | 147 |
Profit from combat bonds | 69,469,276 cr |
Assassinations | 12 |
Profit from assassinations | 6,324,439 cr |
Highest single reward | 1,000,000 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 21 |
Lifetime fines value | 382,655 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 1,000 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 51 |
Trading profit | 1,360,805,539 cr |
Commodities traded | 133,950 |
Average profit | 4,491,107 cr |
Highest single transaction | 72,035,145 cr |
Mining |
|
Profits from mining | 192,065,874 cr |
Minerals refined | 494 |
Materials collected | 5,409 |
Exploration |
|
Systems visited | 2,538 |
Profits from exploration | 140,813,717 cr |
Level 2 detailed scans | 11,947 |
Level 3 detailed scans | 11,947 |
Highest payout | 5,490,690 cr |
Total hyperspace distance | 124,722 ly |
Total hyperspace jumps | 4,065 |
Max distance from start | 21,995.69 ly |
Max distance from Sol | 22,013.55 ly |
Max distance from Colonia | 22,451.32 ly |
Approximate time played | 4W 3D 10H 17M |
Passengers |
|
Total bulk passengers delivered | 998 |
Total VIPs delivered | 1,966 |
Total delivered | 2,964 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 12 |
Number of upgrades generated | 411 |
Grade 1 upgrades generated | 196 |
Grade 2 upgrades generated | 85 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 37 |
Grade 5 upgrades generated | 24 |
Crew |
|
Crew credits earned | 92,857,313 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 22H 43M 49S |
Total credits accrued | 151,210 cr |