CMDR Darth Redal profile
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 1,302,865,019 cr |
Credits spent on ships | 332,700,557 cr |
Credits spent on outfitting | 773,398,467 cr |
Credits spent on repairs | 1,294,462 cr |
Credits spent on fuel | 59,969 cr |
Credits spent on munitions | 30,376 cr |
Insurance claims | 17 |
Total claim costs | 71,355,776 cr |
Combat |
|
Bounties claimed | 78 |
Profit from bounties | 13,336,262 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 40 |
Profit from assassinations | 797,863 cr |
Highest single reward | 731,668 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 29 |
Lifetime fines value | 28,584 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 26,200 cr |
Highest bounty issued | 10,000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 115,806 cr |
Commodities smuggled | 39 |
Average profit | 7,238 cr |
Highest single transaction | 28,604 cr |
Trading |
|
Market network | 10 |
Trading profit | 20,706,183 cr |
Commodities traded | 2,076 |
Average profit | 900,269 cr |
Highest single transaction | 6,574,920 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3,647 |
Exploration |
|
Systems visited | 2,328 |
Profits from exploration | 874,524,808 cr |
Level 2 detailed scans | 15,804 |
Level 3 detailed scans | 14,611 |
Highest payout | 18,821,639 cr |
Total hyperspace distance | 67,549 ly |
Total hyperspace jumps | 2,767 |
Max distance from start | 10,027.81 ly |
Max distance from Sol | 10,064.90 ly |
Max distance from Colonia | 23,530.69 ly |
Approximate time played | 2W 4D 8H 17M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 1,028 |
Total delivered | 1,028 |
Total ejected | 243 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 255,267 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 2 |
Number of upgrades generated | 128 |
Grade 1 upgrades generated | 39 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 34 |
Grade 4 upgrades generated | 18 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 11,062,014 cr |
Crew hired | 2 |
Crew lost | 1 |